There may be no sign of a sequel in development for the Wii U, but believe me, Dust off that Wii, and you’ve still got a console capable of playing what is, in my opinion, the greatest futuristic racer ever created.
Never played it but it looks really fun.
Just a reminder; if anyone is looking for a hold-over title till the next F-Zero, Shin-en is hard at work on Fast Racing Neo and will be revealing the first screenshots of it very soon!^_-
Sorry but no. Their game on the Wii doesn't even come close to F-zeroGX.
The new one will probably be better, and what else do we have that's even close to F-Zero to keep us occupied on Wii U in the meantime, anyways, aside from the antigravity of Mario Kart? I say give the new one the benefit of a doubt.
f zero gx was not as good as f zero x on the n64. f zero x was pure f zero but on a whole new level. sega watered down the formula with gx, the levels had a wipeout feel to them and the handling and music was rubbish. i enjoyed the game and played it lots, but it was flawed.
PCZ, Handling was fine and the music was great, fits the theme far more.
"I say give the new one the benefit of a doubt." I'm not judging the game on whether it will be good or not. But Sega+Nintendo = F-zero. No other racer even comes close to it. I just want F-zero, not that game.
And you won't give the game a chance just because of that? Fine, whatever boats your float.
I don't give it a chance because I'm not a big racer fan. The only ones that stood out were burnout series ( not the last one ) and F-zero. I'm simply not interested in a whipe-out/F-zero hybrid. And btw you're praising a game we don't even know anything about. Don't give me that "whatever floats your boat" nonsense.
I called it a holdover title and said it will PROBABLY(read: not guaranteed but likely) be good, and to give it the benefit of a doubt. I haven't gushed praise over it, and that's mainly because we haven't gotten a look at it yet, so I'll use whatever turn of phrase I please.
The problem is most people where crushed by the difficulty. This was a pro release only. There was nothing casual about it. Many people just couldn't hang. It's like finding people that are still good at battle toads or people who have beat kid Icuras. The game would have to be casual - ized some how with a different mode. The current group of gamers could not handle a real f zero.
some of the courses had right angle turns though. it wasnt even difficult, i think more bad design. another example being tiny strips of road (little more than car width) with no barriers preventing you from falling off when 30 racers are supposed to go down it at once. thats not steep difficulty, its just bad design. and this was from sega, not in their glory days, but right in the height of their decline. i dont think gx had much quality.
You could be right about that. It was also an arcade game. Aka quarter muncher.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.