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VR vs. EA

VRFocus - Electronic Arts finds itself in an interesting position of late. While the publisher is currently overseeing the development of a range of projects for the new generation of videogame consoles, many of its most interesting titles seem to be far off concepts, with annual sports titles and Battlefield entries filling the gap between the likes of Star Wars: Battlefront, the next Mass Effect and Mirror’s Edge. The not-too-distant future holds exciting prospects for the company, then. Could we count virtual reality (VR) among those prospects?

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pandehz1355d ago (Edited 1355d ago )

I think VR safety issues, long term usage, new tech to make it more comfortable and accessible is whats holding VR back from complete mass consumption.

For eg 3d gaming is fantastic to behold but for long term usage there's no study on side effects, eye issues etc. Though VR has an upper hand here as they dont need too many extra bits and pieces to run.

Similarly this has a long way to go and I think the devs in EA are interested but the company as a whole (considering business sense) wont be too excited for it right away.

I bet they are looking at it but not in an invest-right-away model.

cabbitwithscissors1355d ago

EA is not a company that leads as a pioneer in to new proving grounds in technology. They are a follower and will follow the trend when it becomes more popular and has a higher customer base to milk their offerings with.