Capcom is developing a remastered version of the first Resident Evil, according to the latest issue of Famitsu.
Added first details and screenshots.
YES YES YESSSS
Bring back the zombie goodness :) Survival horror at its best , those pics look pretty sweet, I had totally forgot about the huge snake, it's gonna be awesome
Yeah, but quite frankly in addition to having static camera angles where you can move in the direction your thumbstick is pointing, and allowing to either go 4:3 vs 16:9 (a stupid option quite frankly, 16:9 will give you more information on screen to see enemies attacking you) they should've done what people want most which is an optional over the shoulder camera!!! Static camera angles aren't used anymore in games for a simple reason - they're shit, clunky, unintuitive, and don't work.
@ Gaming101 The change to an over the shoulder camera would have required a much larger investment from Capcom. An OTS camera requires a 3D evironment but most of what you see in the game isn't 3D but a sort of 2D wallpapering. So Capcom would have had to redo a vast percentage of the visuals.
Hell yes to the yes yes yes! Cannot Wait! Platinum Trophy was the only thing missing when I replayed Director's Cut last month, so I hope it has one.
I wouldn't get my hopes too high for that. RE4 and Code Veronica X didn't even have one. I was disappointed by that.
time to revisit the manor!
its a mansion not a manor, also hope capcom don't mess it up
Now please also HD Re2 and Re3 and I am so happy
Of course, that would depend on how well the RE1 remake does...but I cnt imagine it not doing well. Capcom actually listened! I still think we should hold our breaths until we see what the price point will be though.
Honestly, these remakes SHOULD be priced at $20. But I feel Capcom might go the idiot route of $30.
Mr-Dude, those would be far more expensive. The HD remaster of RE1 is based on the previously-existing Gamecube version, with some stuff sharpened and up-rezzed. They're basically just upgrading assets and making the controls a little more tolerable. RE2 and RE3 never got that treatment, although they did get a port to the Gamecube. Capcom would have to make many more *new* assets for those games to be put into HD - otherwise, you'll just get what you could easily do on a PS1 emulator at 1080p.
It is same as Gamecube version just HD Remake.. I played it already. We want new game.. Better wait for The Evil Within. Because of bad HD Remake of RE4 and CVeronica i think it s waste of time and money for gamers. But it s Resident Evil so it ll sell a lot because of Brand.. Unfortunately. People need to think first and buy second.
Smart one, most PS1 owners who were RE fans never owned a Gamecube. Either from geniune lack of interest or protest that RE4 was a Nintendo exclusive. First time I played RE4 was on the PS2. Im willing to wager that MOST RE fans never played the Gamecube remakes...me included. I welcome these remakes wholeheartedly. Capcom gains invaluable experience working with these consoles. New gamers(more in this gen than any other gen seeing how fast the PS4/XB1 are selling) get to start RE with the first one.
Finally someone with common sense :) Bubble +
@Logic WTH are you talking about? You have no way of knowing that. I could just as easily say that most people that owned a PS2 went out and bought a Gamecube for RE4 just like I did. There was no protesting for RE4 because when it failed to sell on GC, they launched it on PS2 with more content...not to mention when the thing launched on GC it was also announced for the PS2.
My wife loves Resident Evil we had a PS2 at the time but had to get a gamecube because of that game.
I hear you Mehmet. I think RE1 has been remade like 7 times now. Crapcom probably has the record now.
Seriously how can anyone really get excited about this game. It's tropes and scares are limited by the machine it was originally built for, it's just the GameCube remake ported to the PS3/PS4/XB360/XBO. The same Terrible controls and archaic scares that were designed around the hardware limitations of the PS1 and later remade for GameCube... This game isn't scary by today's standards. Why didn't they do a full on ground up remake of the game using the Pants Rhei Engine for PS4/XBO leveraging the strengths of today's technology with sound ambience, graphics and cinematic presentation. Or even reboot the series or make a brand new entry into the franchise?
@Logic LOL, i know PLENTY of people who were RE fans and had the gamecube versions. In fact my brother had RE, RE2, and RE3 and RE4 on the gamecube.In fact the Gamecube REmake is hailed by many fans as the greatest RE of all time.
How about re-releasing RE0 too? I'll pass for this "Re-re-remake" I'll just go with either GC or Wii version and save money for something bigger in 2015. Thanks for pointing me the best GC/Wii releases Capcom now I know which game I'll get for my Wii U.
Just when you thought the cow was out of milk, Capcom figures out a way to squeeze more. If they really wanted to give an entirely new experience for next gen, they would give the option to play in over the shoulder cam rather than those fixed camera angles. I liked those cinematic cameras in 1995 but in a game done in 1080p for this gen, I'm not sure it will have the effect it did back then.
The option of over the shoulder cam would be good but the old system works with the early titles you always had a chance of running around a corner and being shocked when you ran into something but if it's over the shoulder your going to get to see things way to in advance which would result in taking away some of the shocks/scares moments in the game which would take away a main factor which made Resident Evil such a great game.
I think it will have the same effect as it did back then. But this is for the original fans. RE4+ fans would probably not like this. Over the shoulder would be great, but its prerendered backgrounds so that is not possible. They do have a new control scheme, but I doubt anyone would care for that. @cfc78 no over the sholder cam for this game due to pre-rendered backgrounds. So I kinda wished that they would have made the background 3D instead. I think for RE, or cassic RE games a fixed camera angle over the shoulder cam hybrid can work, similar to the RE4 hookman build. That would be the perfect blend, being able to run with fixed camera and then when aiming it gives you a good sight.
@ Deadpoolio How ironic is it for you to call me out for not reading, when you clearly don't understand what the hell you are talking about? I'm going to talk in small words from here on, so you can understand what I'm saying, since the article seemed to go over your head, ok? In the original RE game, you push up, and your character moves forward, even if he was facing down, so they are adding in the option to have your character move the direction you push the stick regardless of which way they are facing. Understand little boy? Next time you decide to throw a temper tantrum full of insults, at least be sure to understand the topic mmmkay?
I have the best momories of the first remake on GameCube. It was my first full play through of an RE game. My bros and friends would watch me play like a movie. That was a great summer too. 14 years old, shoulder tapping for beers and roaming the town, coming home to play this in the dark. Man, what I wouldn't give. This should provide some nice nostalgia.
SOLD! I havent played the original since when it came out. Looking forward to this game on my PS4!
the gamecube remake has been the ultimate version of this game for a very long time now. looks like that will change now with this new update, unless capcom do something to mess with the formula. its also a shame if it is just a hd port of the gamecube game, even though the game does still look amazing today, it could be incredible if they totally re-imagined it from the ground up for the next gen tech. personally, i would keep the fixed cameras- that is the original way, and what made the game such a classic. also people claiming that it wasnt scary... really!? the game was stone cold, it was more about survival, and the odds were stacked incredibly high against you. that is what makes it scary, your death is always just around the corner if you dont use your ammo/health tactically. that is classic resident evil.. not this modern gun blazing interpretation.
I think a over the shoulder for aiming and fixed camera for running is perfect for classic RE games. Something similar to the RE4 Hookman. It is a shame that its only a GC HD port, but lets hop that they make a RE2HD next.
I think this is the start of what I am calling "Capcom's apology" They realized they messed up, and now us, the gamers will benefit. It's really still too early to tell, but I think this is the start of a REALLY good set of games from Capcom. I have a feeling they will be listening to the fans for a while now. Hopefully RE 2 & 3 will be next....... Then we need some Devil May Cry....
The Way I See This Is That Capcom Is Paying Attention AfterHow Bad RE6 Was Viewed By Fans And Now They're Testing The Water With This Re Remastered Version If It Does Well ,I Don't See A Reason Not To They Will Start To Re Think Their View Of The Franchise And Hopefully Go Back To The.Original Scarcely Placed Ammo And Scary Stuff Jumping At You And Having The Option Of Run Or Fight .
I have been digging all of the remasters and remakes this and last gen.... Shadow of Colossus/Ico and God of War Collections on PS3 in 3D are very sweet.... also the remastered Tomb Raider and Last of Us on PS4 are just simply amazing as well.... all for it!
blah. I played this game on the Gamecube back in the day, and it was a really good game, no doubt. But, these pictures honestly dont look much better - graphically speaking - than the orginal. I suppose the character models look a little sharper, but nothing drastic. Certainly not enough, in my opinion, to warrant another remake.