Mike Suskie writes "I won't lie: The Last of Us is too slow and too long, particularly when it's so low on fresh mechanics, and I often found myself wishing that Naughty Dog would stop making me prop up the umpteenth garage door with the umpteenth cart and just get to the point."
"But it's the mark of exceptional storytelling that when I think back on The Last of Us, I don't recall those frustrations."
"I recall the subtle musical cues, the ominous fungus spores floating across the load screen, the gut-wrenching sounds emitted by the zombies, and the haunting post-apocalyptic cityscapes."
"I recall the people, the facial expressions, the quips, the confessions and the deaths."
"The Last of Us is a serviceable game paired with one of the best cinematic stories ever told, and that's more than good enough."