The Last of Us: Remastered is finally here and everyone is loving it. Even the players that have played it before on the PlayStation 3 consider it a must have title on the PlayStation 4
These are the cutscene models and they look so damn detailed and awesome. Some people are trying to convince themselves and others that the remastered changes are only "slight", but these look downright next-gen. And if a remastered last-gen game can look next-gen in areas, then we're going to be blown away by what Naughty Dog can do with games built for the hardware.
It's what is to be expected from Sony's best developer on PS4. I'd be disappointed if we got anything less than this not that I'd expect it from Naughty Dog.
You guys must be stoned, I own the game and it looks exactly like what it is, a last gen game up-res'd and double the frame rate. It doesn't look as good as most of the current gen games, maybe the indies.
"XBLSkull" and that lone bubble - says it all. I'll repeat what i've posted before for the chronically delusional: 1080p is over 2x the number of pixels on screen affording a significant and noticeable change in visual clarity and detail you would never have noticed before. Reduces jaggies to near non-existent. 60FPS is double the number of frames the PS3 version ran and affords a completely new feel to the gameplay. 4x the detail in textures, 2x the shadow details, improved lighting, improved water rendering, improved particle effects, improved draw distances, no visible texture streaming, cutscene character model detail in gameplay. All drastic changes in of themselves. The environmental detail was never close to as clean as this in the PS3 version: https://farm4.staticflickr.... http://i5.minus.com/iM0QzPA... http://i.cubeupload.com/ssI... http://i5.minus.com/iE6TE8H... http://i6.minus.com/i6AqWBP... http://i1.minus.com/ibcKyPh... http://i3.minus.com/iCwO0Am... http://abload.de/img/thelas... Cutscene character models used, whilst the PS3 version was less detailed by quite some. You're lying to yourself if you believe the PS3 version's in-game character models looked close as good as these: http://i.picpar.com/7NX.jpg http://i7.minus.com/ibkwfC3... http://i1.minus.com/iLcgt5W... http://i4.minus.com/iQHd3i1... http://i1.minus.com/iQbr0g6... http://i.picpar.com/mKX.jpg http://i2.minus.com/iNQnoML... http://i5.minus.com/ib2tP48... http://i7.minus.com/ibs4wUf... http://i.picpar.com/gKX.jpg http://abload.de/img/thelas... http://i1187.photobucket.co... So tell me again that the The Last of Us Remastered looks worse than most next-gen games so far, and i'm not even going to take the "indies" comment seriously, cause Xbox fanboys are so warped in that regard.
That's the great thing about the game. All you have to do is look at the pics captured ingame, and see for yourself how wrong XBLSkull is.
A remaster that looks better than most current gen games running at 1080p, 60 Hz. I can't wait to see a game built from the ground up for the new hardware.
Uncharted 4 will be amazing looking.
these are cutscene models in actual cutscenes right? if i am not wrong then only the ellie screenshots are actual gameplay. i dont give a crap how great the cutscenes model look. its not an achievement when it is all prerendered.
These are all in-game shots taken in Photomode. Gameplay. All of them. Ellie in-game: http://i7.minus.com/ibs4wUf... Joel in-game: http://i.picpar.com/7NX.jpg Tess in-game: https://farm6.staticflickr.... Marlene in-game: http://i4.minus.com/ibllEdF... Absolutely amazing shot from the NeoGAF photothread: http://www.neogaf.com/forum... ------- @ Ziggurcat Hate to break it to you, but like with Uncharted, the cinematic cutscenes in The Last of Us are absolutely 100% pre-rendered. They're still using the highest-quality assets and created in-engine, but they are still pre-rendered video files on the disc https://twitter.com/kurtmar... They had to re-encode and render the cutscenes in 60FPS for the PS4 version. But I agree about the rest. The character models in the PS4 version have been swapped for the more detailed cutscene models. There is very little difference between the cinematics and gameplay now.
@hkgamer: you can't take a screenshot in photo mode when there's a cutscene playing, and since those are all photo mode screenshots, none of them are from cutscenes. the cutscenes in TLOU were never pre-rendered, either. they were all done in-engine, using assets from the game. it's just that in the PS3 version, there's a discernible difference between the cutscene models, and the gameplay models (which is why they looked like they were pre-rendered). playing through the remaster right now, there's no visible jump (apart from the brief black screen) between gameplay, and cutscene since all of the gameplay models are the same as the cutscene models (those who say that they can tell the difference are fooling themselves). so, you can truly tell that they aren't pre-rendered.
sorry, didnt notice they were photomode shots. however, they should have just taken actual screenshots. @ziggurcat they were prerendered using ingame assets. i know, but still prerendered. lots of affects can be added on and you never know what kind of framerate these were running on. naught dogs even said that having prerendered cutscenes were not there to cover loading times.
And the greatest part of all this to me is, The Last of Us was a remastered PS3 game, and it looks this good. Just wait until we see a PS4 game built from the ground up.
What a fantastic game! My only complaints would be the beginning was quite a chore to get through,(after Bills Town it only gets better) and the multiplayer is a pain in the arse when it comes to finding a match.
There's no difference between the cutscene, and gameplay character models in the remastered TLOU.
err, yes there is..the cutscenes have more detail as they can and always do. this was done with uncharted as well.
the PS3 version, yes you're right. the PS4 version, no - the character models are identical. photo mode proves that.
Actually there still is. It's less so but I can certainly see a difference. You can see it pretty clearly after the Pittsburgh opening cutscene for example.
Just look at the screenshots. You can see that they have just as much detail. You can see the pores in people's skin, the weave in their clothing, and Joel's trademark beard. Naughty Dog has even confirmed that the cutscene models are being used in-game.
If Naughty Dog can do this with a PS3 game I can't wait to see Uncharted 4. We are all going to lose our shit when that game comes out.
As for the PS4 version of last of us, people seem to forget how good the PS3 version looked. The remaster just appears to be sharper with better resolution which gives it a cleaner look. it isn't that much better.
I made this photo with the PhotoMode https://fbcdn-sphotos-d-a.a... Not a cutscene while playing.
Wow, that was actually very good. I haven´t tried it yet. Btw, I have started the "winter" chapter. How long do I have until the end? Please no spoilers.
I just finished the winter chapter :p , If my memory serves me right you still have 2-4 hours.
Wait till you see Uncharted 4 and The Last of Us 2 in the upcoming here. It will be the most photo realistic game ever...
Seriously, that E3 trailer for UC4 is bonkers man. Drake's animations looks just like real life. And Gamespot wasn´t "all that impressed" during one of their "shows" @E3...
I just want to see the faces of people that will be wide open when we see the gameplay footage for UC4 and TLOU2 in the year of so.
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