Playstation.Blog writes: "The great thing about the Ratchet & Clank universe being such a diverse and creative place is that you can take something like a robot-spy-themed game and it fits perfectly in. Our Designers do such a great job of helping the Environment Artists visualize the world that on Secret Agent Clank we started with a brainstorming meeting between the two departments.
This consisted of the Designers saying something like "We would love to see Clank stealthily going through a Rio de Janeiro-esque carnival level," and as the creative types we are as Artists we would say "that's neat but how about a Space Circus?" After their laughter died down we would bounce ideas around until we all settle on a common vision such as a bird-people carnival level. "