"It's no secret that several developers have faced issues in outputting 1080p resolution due to Xbox One's eSRAM. In fact one such developer stated that Microsoft cheaped out on the RAM."
Sounds like when developers had to get used to the PS3. Back then ppl said they were lazy. Keep optimizing those tools @ Ziggurcat, you just described what some developers said about X1, must be lazy as almost 2 dozen titles are already 1080p.
It will eventually happen though. But not sure how long it will take. But things seem to be getting better with the new SDK update.
It should have already "happened" and by the time it does we will be playing with our PS5's Once these hardware restriction don't effect game quality on other formats it can be easily contained!
Is it me or did this dev not state a few months ago that it was much easier for them to work with the xbox one than the ps4? I'm pretty sure I saw an article stating that. This sounds contradictory.
They didn't say it was easier on the X1, just that it's not as hard as others make it out to be.
@Johndoe The CD Projekt Red team has a lot more experience with Direct X and that's why it's easier for them to develop for X1. This is in relation to the RAM and not the API.
Even if developers MASTERED Xbox One's eSRAM... http://i.imgur.com/FSd2iWd.... That's still a no. Sorry.
It's underpowered. Plain and simple.
Its underpowered xb1? Well lets look at the PS4 Infamous was only 30 frames so was Killzone 30 frames (in fact Sony is getting sued by the courts for lying about the game claiming the multiplayer was 1080p when it was 720p in reality. PS4 isn't a beast at all and destiny proved it once and for all. If the PS4 was vastly superior destiny would be 60 frames on PS4, but it isn't. Even the remastered Last Of US drops frames down to the 40's in some areas. Hardly a 60 frames game!! I laugh at you Sony fanboys all the time, you guys are delusional and need serious help.I can accept the xb1 is slightly weaker than the ps4, but this 50% power difference has no basis in reality. When the PS4 comes out with all those 1080p and 60 frames titles let me know will you. When crackdown comes out using the cloud for destruction freeing up resources off the GPU it will might dawn on you guys than how different the xb1 really is.
@KNWS Destiny is cross-gen game and Bungie aimed for parity. Anyway, Destiny IS NOT graphical demanding game. I smell Metro : Redux knocking on your Xbone door @900p. Well, Metro games are graphical demanding games and they look astonishing on high-end PC's.
PS4 is also underpowered too. It's just not as underpowered as X1. It was released at a mid level PC's performance. Killzone SF single player and multiplayer couldn't even execute native 1080P. And don't dare call me a fanboy. I have all 3 consoles.
@KNWS Ok ill play your little game "Well lets look at the PS4 Infamous was only 30 frames" well to be accurate InfamousSS is 30-45fps but i guess you prefer much lower since RYse drops to 16fps and never a constant 30 frames dead Rising 3 runs at 720p and frames drop to 14fps So don't bring up Sony games performance when xbox games can't do any better :/. "(in fact Sony is getting sued by the courts for lying about the game claiming the multiplayer was 1080p when it was 720p in reality." Well next we should we sue MS for false advertisement since Forza 5 didn't look like it like all the gameplay we saw before the game released wouldn't you say MS lied :o. "PS4 isn't a beast at all and destiny proved it once and for all. If the PS4 was vastly superior destiny would be 60 frames on PS4" So what about tomb Raider definite addition that was 60 fps on PS4 but 30 on XOne even then you denied that PS4 was more Powerful so now because Destiny aimed for Parity it means something or it could means that they are trying to make sure everyone get's the same experience on all platforms "It’s also worth noting that, ultimately, there might not be any real-world difference at all. Most games are developed with cross-platform, lowest-common-denominator compatibility in mind. Developers are unlikely to create a game that runs well on the PS4, but chugs along on the Xbox One" "Even the remastered Last Of US drops frames down to the 40's in some areas. Hardly a 60 frames game!!" like i said before the last remastered game on Xone couldn't even hit 60 frames and i know that their are allot of Hardly 30 frames games on Xone Buuuuuut that's not my Business http://www.marketmenot.com/... "I laugh at you Sony fanboys all the time, you guys are delusional and need serious help" Bruh http://24.media.tumblr.com/... . "I can accept the xb1 is slightly weaker than the ps4, but this 50% power difference has no basis in reality." "Slightly" you say http://gameswallpaperhd.com... "When crackdown comes out using the cloud for destruction freeing up resources off the GPU it will might dawn on you guys than how different the xb1 really is." http://gifatron.com/wp-cont... ummmmmmm ok.
@KNWS When someone says something negative about the XB1 on here. You always seem to just bring the PS4 into it even though the post has noting to do about the PS4. Why? You are actually getting worse than that truefan guy.
I love how butthurt xsilver got. Look at that post. It's like a junior high kid got upset and started throwing a temper tantrum. You can feel the fanboy seeping out of it lol. I love that he went and probably spent ten minutes looking for articles and gifs to link to it. Maybe you should take a break from n4g if you can't handle a little ribbing.
KNWS @ you are a delusion xbone fanboy . I posted a article explaining Temporal Reprojection & Shadow Fall 1080P . But you and your xbone fanboys are in deep delusion and don t believe in facts or technology . Yes KillZONS SF is in full HD 1080p but uses a technique named temporal reprojection that takes a old frame of and combines it with a new frame pre rendering to make a new frame in full HD 1080p pre rendering not upscaled pre rendering . http://n4g.com/news/1469012... but im sure you and your xbone fanboys will enjoy your fantasies
@KNWS You know Killzone does run at 1080p, not 1920x1080p but 920x1080p. 1080p normally refers to 1920x1080p but really 1080p is only referring to how many vertical lines there is, 1080p doesn't always mean 1920x1080p but it ALWAYS means 1080p vertically The person above explained it better, as KZSF does take two images to make a full 1080p image, but even without it, its still 1080p.
Killzone single player is full 1080p @ 40 - 60fps.Only multiplayer is 960x1080. Tianfall is 792p @ 35 - 60fps with near constant tearing. Infamous is full 1080p at around 45fps. Ryse is 900p at 25fps COD Ghosts is 1080p @ 40 - 60fps (PS4) COD Ghosts is 720p @ 30 - 60fps (Xbone) BF4 is 900p @ 40 - 60fps (PS4 10fps advantage average) BF4 is 792p @ 30 - 60fps (Xbone) AC4 is 1080p at solid 30fps (PS4) AC4 is 900p at solid 60fps (Xbone) (reduced/missing assets) Watchdogs is 900p at 30fps (PS4) Watchdogs is 792p at 30fps (Xbone reduced/missing assets) MGS:GZ is full 1080p @ solid 60fps (PS4) MGS:GZ is 720p @ 60fps (Xbone) Tomb Raider is 1080p at 35 - 60fps (PS4) Tomb Raider is 1080p at at 18 - 30fps (Xbone) Etc etc...
@KNWS: "Killzone 30 frames (in fact Sony is getting sued by the courts for lying about the game claiming the multiplayer was 1080p when it was 720p in reality." uh... no. killzone is native 1080p. where are you getting 720p from? and the lawsuit is going to fall flat on its face (if it hasn't already).
This is a little different isn't it? Ps3 on paper is more powerful but difficult to develop for while the Xbox One is less powerful hardware wise and slightly more difficult to develop for. If the hardware was more powerful using esram would probably be not as difficult or probably wouldn't need it at all I suspect.
What's interesting Xbox 360 had the better GPU and weaker CPU compared to PS3 yet was boasted as the reason why PS3 was more powerful. Now it's supposedly the other way around with XB1 and PS4. Xbox will never be allowed to be seen as having an advantage over PS. 360 had a better GPU and better multi plats yet PS3 was more powerful because of the CPU yet XB1 doesn't get the same treatment. Fanboys used exclusives to negate CPU and GPU points last gen.So is XB1 more powerful because it's coming out with exclusives that are open, bigger and more advanced/complex with social features pushed to the next level?(games that are doing much more at once/on screen) Bu Bu BU PS3 was harder to develop for but not XB1? ;) None of this will matter once devs start using DX12 with XB1's GPU being fully unlocked for the first time. We already see what the GPU unlock did with Destiny and that was just a last minute tweak *vs* start to finish development with 100% of the GPU, now imagine GPU-unlock+DX12+Azure
@MPG *now imagine GPU-unlock+DX12+Azure Too bad your own xbox messiah has already come out and denied any sort of significant change with DX12 on X1. http://www.dualshockers.com...
I don't think anyone said that the devs were lazy... just that the platform was hard as dicks to develop for (especially in its early days)
eSRAM is a good add on consideding they used ddr3 but it's to little to do whats needed. Its getting done but this is a live and learn for MS. They'll never make this mistake again nor will sony. That aside, im fine if a game is 720p or higher. It all upscales to 1080p and looks great so no worries here. Its all about playability. Past witcher games were....complicated so i hope fhey've made W3 control scheme much easier to learn. On the fly decisions needs simplicity in tbe controller.
Its not the same thing. The Cell was a completely new concept in how you program to a CPU. A CPU that was more powerful then the GPU and doing GPU related tasks was unheard of. The X1's issue comes from not having enough of this ram so now devs are forced to find little tricks to get such a trivial task done.
@axios: it's absolutely nothing like the cell processor, so don't kid yourself. and they were lazy because the excuse was that it was "hard." they refused to put the time, and effort into learning an entirely new architecture, which was made very apparent any time ND released a game.
axios: "@ Ziggurcat, you just described what some developers said about X1, must be lazy as almost 2 dozen titles are already 1080p." xbone's architecture isn't entirely different, though. it's very similar to X360's architecture (just replace eSRAM with eDRAM, and you have the X360 architecture), so it's nothing like what devs were saying about the cell architecture. they're not saying xbone's architecture is "hard", they're just saying that it takes a bit more time. optimising for a tiny amount of eSRAM is clearly not the same (and less complicated) than having to deal with several SPUs.
Except the results of developers making use of the cell resulted in games with graphics better than anything on Xbox 360.
Hey you're right I agree with you. I remember people saying that the Ps3 was more powerful but complicated. I owned a Ps3 so I would feel a bit disappointed when the development of a third party game wasn't pushed to its limits.
Sounds like the Cell processor, let the RIP and hopefully this bottleneck can be fixed.
Not really, because eSRAM is something well known to many developers and at the end of the day it's still RAM. The problem is trying to code for such a small pool of it while trying to match PC high end graphics, at 1080p. The fact that it's an APU meant RAM was very important to overall performance, and MS went with the safe best of a higher speed DDR3, and the eSRAM would have helped if it was more than 32MB (but they wouldn't risk losing CPU/GPU cores which would have put them at another disadvantage). The GUP in the XBO wasn't designed for that. The XBO is running an R7 260 (w/o the X), and it's meant for gaming at 720p - 900p. That's not to say it can't run games at 1080p, but often they'll be less graphically demanding games or come at the cost of image quality. If you really want to know the XBO's real performance simply look up the r7 260. Here's a description of it from guru3d: The R7-260 is a fun, almost entry-level product that is going to allow you to game at 1280x720 to say 1600x1200. If you stick to these resolutions then you may apply good image quality settings. At an MSRP of 79 EURO + VAT (or $109 USD) however it is a fair deal. You'll be looking at perf in-between say a Radeon HD 7770 and Radeon HD 7790. It also would be a really excellent HTPC card quite honestly. The small PCB footprint and cooler would even allow Mini-ITX setups. Then again at 75 Degrees C it does run a bit hot for such a setup. Overall though, a fun little card but don't expect to game properly at 1080P. http://www.guru3d.com/artic...
i mean no disrespect and nor am i saying that your claims aren't true, but has microsoft ever given out their specs on the x1 gpu, because i personally have never seen them. only assumptions of what it could be equivalent to.
@headblackman First off, thanks for simply being mature about your comment. As far as the XBO specs go, MS themselves have released some data such as the XBO would have an 8 core AMD processor, AMD GPU, 8GB of DDR3 RAM, and 32MB of eSRAM along with the speeds for both sets of RAM (64GB/s DDR3, 192 GB/s eSRAM). As far as the gaming innards go that's all MS has given away. Everything else was found out by breakdowns of the console, compare and contrast, and reverse engineering. The confirmations started rolling in when the XBO specs were being compared to the PS4 specs, and MS execs. (specifically Albert Penello), marketing team, and developers started chiming in on the difference between ROPs, TMUs, TFLOPS, Shader Cores, etc... http://wimages.vr-zone.net/... http://i2.wp.com/www.sonyru... Ultimately this is why MS did their first performance boost and overclocked the CPU and GUP which, 1. proved the PS4 was more powerful, and 2. gave the technologically challenged the impression that the XBO had caught up to the PS4. (see the TFLOPS jumped from 1.23 up to 1.31) http://cdn.eteknix.com/wp-c... After the consoles were finally for sale, everything that was treated as a rumor was finally revealed to be true as many sites finally had the hardware in hands, and could see what was powering these consoles. The result of the power difference has been proven in several multiplat games to this date have higher resolutions / framerates / or both on the PS4 than the XBO. http://www.ign.com/wikis/xb... Now look at the IGN list, and check the performance for Tomb Raider on the XBO 1080p, and the Performance of Tomb Raider on a gaming PC powered by a R7 260 in 1080p (below). http://www.guru3d.com/artic... Pretty much identical with the 260 edging out the XBO by 8 fps. The removal of Kinect gave the XBO a 10% GPU boost, bringing it up from 1.31 TFLOPS to it's current 1.441 TFLOPS. Now compare the XBO specs. (keeping in mind it's 1.441 TFLOPS to the r7 260 specs) (Scroll down until you get to the Specifications section) http://gpuboss.com/graphics... http://www.insiderp.com/ps4... Exact same number of Shading Units, exact same number of Render output units, same compute units, and even though it's missing from the XBO chart they also have the same number of Texture mapping units. The main difference is clock rate, which is what causes the TFLOP totals to be difference since the r7 260 can run at a higher clock than the XBO, without worrying about overheating a console.
Thx for the explanaiton Abzzel bubbles up!!