"I recently had a chance to sit down with Emilia Schatz, long-time game designer currently taking the world by storm at Naughty Dog, to talk about her journey through gaming – from designing Uncharted 3 to falling in love with The Last of Us."
SPOILERS in the article btw for anyone who hasn't played TLOU This was a really good interview that went in to a lot of depth as to what a game designer does at naughty dog in contrast to what might be expected from a game designer in other studios (for those unaware, naughty dog doesnt have a hierarchy. Programmers, artists etc are all in one big open space, no offices etc, and they all work hand in hand) Some great questions asked by the interviewer too that gave us insight in to her influences and where they showed up in Uncharted 3 etc, definitely worth a read for anyone interested in the development side of things and doesnt have loyalties tied to any specific console :) Oh and puzzles. Lots and lots of interesting tid bits on puzzle design :)
This was a nice read.
To the poster: Thank you for putting sharing my interview! I went to put it up, and realized you had already done it. To christian hour and DevilishSix, thank you both! This was one of the most enjoyable interviews I've done in a long time. It was a long interview, so part II is coming in a bit!
No problem, keep up the good work!
I so very much dig this kind of stuff!
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