Warp Zoned writes:
"Even though we’re in the middle of a second golden age of side-scrolling platformers, very few of them attempt to recreate what was so great about the graphical look of games in the 8-bit and 16-bit eras. Most of them (Mega Man 9 and 10, Contra ReBirth, Gradius ReBirth) just serve as distant sequels to some NES favorites. So it’s amazing that something like Shovel Knight, a wholly original game from Yacht Club Games, was able to perfectly capture the mood of late 80s game design. It feels more like a lost cartridge rediscovered in the modern day as opposed to a modern game created with modern gamers in mind. Yacht Club’s Sean Velasco told us last year that the company’s goal is to create “really awesome retro/modern fusion games.” I’m glad they got the chance and I’m not sure I’d want it any other way."