Zelda U Will be “in an endless world without barriers”

Zelda Informer: "A few days ago we reported about some new information from the official Japanese website for Zelda U. Essentially, the information claimed there was a new Link and more interestingly, a new villain. As with anything that requires translations, mistakes do happen. We trusted MyNintendoNews with the initial translation and in doing our own research with our translation team (combined with our own fanbase), we can confirm their is zero confirmation if there will be a new villain or not, or even if this is a new Link.

However, what we did learn is also rather exciting depending upon how you want to slice it."

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XiSasukeUchiha1397d ago

These words just made me really hyped for this game.

Septic1397d ago

I wouldn't take them literally because the world will not be endless.

It's marketing speak. See for yourself:

"In an endless world without barriers, the biggest one in the series yet, Link will encounter new mysteries and tough enemies"

Knightshade1396d ago

Exactly - the only world without barriers is Temple Run.

Metallox1396d ago (Edited 1396d ago )

@Knightshade I know, in Temple Run you can explore freely. /s.

mcgrottys1396d ago


Minecraft PC is essentially endless.

MSBAUSTX1396d ago

It might be set up like a literal planet where if you head in one direction enough you will come full circle back to where you started. Interesting concept if it is true.

jcnba281396d ago

Like a globe literally? Has that ever been done before in a video game? That would be pretty awesome if true.

Vegamyster1396d ago

Wind Waker was like that.

DiscoKid1396d ago

Most JRPG overworlds are like that as well.

Chrono1396d ago

That's so 2000. Here's the real revolution:

MSBAUSTX1396d ago (Edited 1396d ago )

Wind Waker essentially did this but they used water as a filler because they didnt have the resources to make all land like they wanted to. The Wii U has given them those means. But I think giving it a sphere shape, if it is too small, would not work. It would have to be on a large scale. Just a thought. A literal planet would give it more of a feeling that you are in a different world a literal world of Hyrule and or whatever universe it is in. Open world denotes no bounderies and free exploration. Morrowind was considered to be open world but you cam to and ocean and then there was nothing. Give this loz an ocean but a means to cross to the other side where the land connects to the rest of the planet in some way. This concept might require PC muscle to make real but I forsee open world games going this way. Destiny is the first endeavor into this concept. It would fit great in to a LOZ game

+ Show (4) more repliesLast reply 1395d ago
BattleN1396d ago

Skyrim is endless in that yoy can do endless quest so you can play forever if you like. I wouldn't mind this in Zelda especially with a swift horse to traverse the world!

MSBAUSTX1396d ago

Yeah as long as there is a means of transportation and quests gerneration the world can be very large. There was a beautiful horse in the E3 trailer. Elder Scrolls Morrowind was that way with its transportation system and that was a huge island to walk across. However with the ram the Wii has and the art style they are choosing to use I dont really see why it cant be a huge world with the same generation that Skyrim has. You put those elements in to a LOZ game and you will give me a delima when it comes to my love for LOZ versus an Elder Scrolls games. They are slightly different in their adult content but Nintendo knows how to make an entertaining LOZ and the last two I would say were slightly more adult that usual. I am very much hoping they go for a long haul experience with this one. I have never been disappointed though so I am sure I will enjoy to some degree whatever we are given.

Sly-Lupin1396d ago

Fetch quests aren't real "quests."

Quests have to be written. They can't be randomized. That's just padding.

3-4-51396d ago

That would be AWESOME! Seriously.

Chrono1396d ago

Miyamoto said it's not open world.

Vegamyster1396d ago

"I prefer not to use the generally used term “open world” when developing software, but we used this term at E3 in order to make it easier for consumers to understand. This term means that there is a large world in which players can do numerous things daily."

Sly-Lupin1396d ago

Or, rather, there's the problem of consumers generally not being able to discern (or even be aware of) the difference between "open world" and "sandbox."

WeAreLegion1396d ago

Randomly generated dungeons would be fantastic!

masterfox1396d ago

wow hell freaking NO!!!!

Metallox1396d ago

Like in Pikmin 2? Hmmm... might be interesting, but the dungeons could be repetitive as hell and nearly without puzzles.

Fullmetalevolust1396d ago

I believe there will be plenty enough to explore and it will feel endless at first, but eventually, and hopefully there'll be hubs where one can rest and also teleporting devices/items to go from one part of the world to another.
I am so hyped for this game, it's action adventure with a real bit of exploration. Paint me excited!!

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