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Dev On 30 vs 60 fps: 'Who Cares What Arbitrary Number Is Attached To What Random Specification?'

The latest generation of consoles and developers alike have come under some flak for not delivering sixty frames per second consistently across all of their games.

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user74029311180d ago

Granted every game is better with 60 fps but if i want to specifically play a graphical powerhouse of a game and that is the "vision" of the creators...why not get as much as graphic fidelity as possible using a solid 30fps?

Ofcourse you could do 1080p 60 fps but at what cost? dumbing the game down? less aa, graphics, textures ect?

DoctorJones1180d ago

Framerate above all else. If you can't provide the graphical powerhouse with it that means the house has no power.

LamerTamer1180d ago (Edited 1180d ago )

Nothing is free. You either have a game that looks more bland but at 60FPS, or one with more realistic graphic rendering at 30FPS. Having to render double the FPS is very taxing. Hardware is not infinite. You ALWAYS can do better graphics at 30 FPS than at 60 no matter which system you play, it is simple math.

For the single player mode of this game I think it would have been better to have better lighting, AA, AO etc but at 30 FPS for better mood, and the MP could be at 60 but downgraded to meet that target as needed.

Spotie1180d ago

What Lamer said.

It's not like this is something that's limited to the "weak" consoles. The same is true on PC: drop the framerate, and you have more room for graphical improvement.

If devs deliberately want to give you a better looking world, let them. There are some instances where this is actually the case, like with The Order.

Of course, you're free to not buy a game because it doesn't meet your personal framerate requirements, but- assuming it's a stable framerate we're talking about here- that's a stupid reason to not buy a game.

(Note: this is different from a game being one framerate on one console, and a different one on another. I'd devote a whole bubble to that, but...well.)

Vegamyster1180d ago (Edited 1180d ago )

It's not that huge of a downgrade to get to 60 fps if you turn off/tune down the right settings. I'll use HBAO as an example which is used in both the PS4/Xone versions of Battlefield 4 but since i can't find a proper online example I'll post one of BF3.

http://farm7.static.flickr....

The difference in the screenshot isn't massive but using that effect costs about 10-20 fps alone on the PC version. Another example is TressFX in Tombraider which about a 10-15 fps hit on the fps, it's not worth the performance loss in my opinion if you're struggling to do 60.

TLOU Remaster as the most recent example wasn't built specially for the PS4 but still looks great and runs at 60 fps most of the time, same goes for the upcoming Halo MCC.

BluP1180d ago

60 fps is a game-changer for me. I hated the sub-30fps fad from the previous gen. I've been waiting for 60fps console games since Dreamcast. Soul Reaver was my first 60fps game and it was amazing.

n4rc1180d ago (Edited 1180d ago )

Except it isn't arbitrary or random..

Not every games needs 60fps.. But you can't act like there isn't a massive difference.

Ghost_Nappa1180d ago

You have got to be ****ing kidding.

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