Chris Hudak writes:
''The gaming interface is at its most simple and child-like: Make a throwing-motion with the Wii-mote toward the screen, overhand or underhand, and you'll pitch a projectile of some description (baseball, bowling ball, etc.) directly 'into' the game world, with the aim of chipping away at (or entirely toppling) various structures made of virtual wooden building-blocks. Either that, or you'll use the Wii-mote to grab and remove individual blocks from their larger structures, Jenga-style. One way or another, the blocks that you free from the main structure will translate to a cascade of points once they hit the ground.
Whether you're gently pulling key blocks clear, or hauling off and Randy Johnson-ing the damned things out of the main pile with the violent hurling of some virtual projectile, individual target blocks have different values. The blocks worth 20 or 50 points (as opposed to 1, 5 or 10) will be more massive, more strategically/securely wedged into the initial structure, or both. Either way, it means they're harder to move.''