GameZone: "What’s the biggest problem in any persistent massively online game? No, it’s not the boring routine of questing, the sometimes bland story, or the lack of high-level content. It is pick-up groups. They’re awful, painful, and at times downright embarrassing."
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
This article says the strikes are destinys raids when destiny has raids as a seperate mission type, do some research before writing stuff like that
I completed that mission as a level 6 hunter, while my team-mates were a level 5 Warlock and a level 4 (seriously) hunter. We only wiped out twice during the segment he's talking about, once we got the hang of using the surrounding cover and taking out the snipers and stealth melee guys as priority 1.
But taking out the Devil Walker took us probably 20-30 minutes, while the giant eye thing took 15-20. All we could do was chip away at it for ages, focusing on the legs and hammering the neck when it became exposed.
While it felt tedious at times and somewhat stressful, the sense of accomplishment and victory we felt upon complete that mission was pretty incredible. We spent over an hour at it, pretty much constantly imperilled, and watching that stupid Sepiks thing kick it was immensely relieving. I was constantly running back and forth, reviving the other two. I almost doubled their kill counts as well. It was like a Dark Souls moment, honestly.
I've played other MMOs (especially Final Fantasy 11), and sometimes you have to take the good with the bad when dealing with Pick Up Groups (PUG). To go on a rant about someone lower level joining your group, we all first hit that mission with low experience and multiple deaths regardless of being a lower level or maxed. Fortunately I played the majority of the game with people I already knew outside the game, or through someone else, and we completed missions together. Outside Iron Banner and Crucible the only time we even did pick up was if at least two of us were already in the same team.
I do agree sometimes it can be frustrating, however unless you've played other MMOs you sound like someone who doesn't play a lot of co op. No I'm not directly calling the author out, just suggesting next time to consider the position other players are in before ranting about (a) negative experience(s).
I stoped reading when the author claimed questing was boring.
Pugs