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Dark Souls 2: Crown of the Sunken King boss design: some things best left at the bottom of the sea

GameZone's Andrew Clouther: "As a hardcore Souls’ fan boy, I’m most critical towards the things I love. While I enjoyed the Dark Souls II: Crown of the Sunken King DLC, I have major complaints about it. I’ve cleared it three times and each time the same thing has left a sour taste in my mouth. If the title didn’t give it away, what I’m referring to here is the boss design. Both Elana and the three-way optional bosses sadden me on multiple levels. Why? Well, it’s a mixture of laziness, unoriginality, and difficulty for the sake of being difficult."

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Blacklash93790d ago (Edited 790d ago )

Eh... Souls games have always had hit-and-miss boss fights. This DLC is no different. Some are great like Artorias and Looking Glass Knight, others are pretty unengaging like Gaping Dragon, Moonlight Butterfly, and Old Iron King. Some are just average like The Last Giant and Priscilla.

Oh, well. As long as it's not the Bed of Chaos...