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Submitted by Garethvk 50d ago | video

Sunset Overdrive Hands On Thwarted By Power Issues At San Diego Comic Con

Skewed and Reviewed got some hands on time with the 8 player mode of Sunset Overdrive at San Diego Comic Con. Sadly their session and others were cut short due to power issues that kept popping up at the booth. (San Diego Comic Con, Sunset Overdrive, Xbox One)

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Slick81  +   50d ago
That suuuuuucks
Garethvk  +   50d ago
Big time. Earlier that day I waited and they had issues so since I had Nintendo and Alien Isolation to see, I checked back only to have this happen.
Afterlife  +   50d ago
I think someone is trying to tell us something... Lets see what happens in October.
Garethvk  +   50d ago
I am sure it will be fine. The machines did run they just had issues that day. They were working below the podium alot.
Rock-Lee   50d ago | Trolling | show | Replies(1)
Tedakin  +   50d ago
I got to play it at Comic Con. They put us in groups of 7 or so with an Insomniac guy talking to us through headsets and playing with us. You played a multiplayer map where you fought the big orange monsters, whatever they're called, as a group. It was just like the footage you've seen. Super silly, amazing particles. Felt fluid to play. You press A to jump, and X to grab a hold of things to ride, rails, ledges, etc. A bunch of weapons were unlocked too. I mainly used a basic machine gun, and a bazooka that was firing exploding teddy bears. It was fun for the 10 minutes we got to play. A little too chaotic at times with so much orange juice and sparks flying around I think. Sometimes hard to figure out what you wanted to shoot at. Would definitely want to play again tho.

link to a pic I took at the booth just so you know I'm not bs-ing... http://instagram.com/p/q46z...

Edit: Found a good video of the demo https://www.youtube.com/wat...
#4 (Edited 50d ago ) | Agree(9) | Disagree(1) | Report | Reply
RiPPn  +   50d ago
Lack of power or lack of console power.. ba-dum-bump.
Garethvk  +   50d ago
You will note that the screens and lights at the stations still kept their power. I asked if it was an issue with the booth or the supplied power and was told not really its a power issue. Pretty vague.

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