Eurogamer writes: "Far Cry 2 is not overshadowed by Crysis and is not a helpless attempt by Ubisoft to milk money out of the brand. The heart of this first-person shooter sequel-by-a-different-developer is choice - choice in a big free world. Not a particularly original idea; most current-gen reboots boast the same sort of premise. But it's enough to set Far Cry on its very own unknown course - one with a rather surprising amount of role-playing mechanics, buddy characters, vehicles and malaria.
That's not Africa you're seeing, either, but a fictional land modelled on the enormous and troubled continent. "We never named the country," Patrick Redding, Far Cry 2 narrative designer and our host during a recent hands-on, tells us. 'There's two reasons for that: one, we didn't want to obviously deal with all the complexities of a modern conflict in Africa, but also there really isn't one country in Africa that has all of the environments we wanted. So for us there were definitely advantages to having a fictitious setting.'"