WC writes: Ultimately, in-game physics – just like any gameplay system – rely on a set of rules. If Laurence Fishburne taught us anything way back in that digital training dojo, it’s that, “Some of these rules can be bent. Others… can be broken.” The best video game physics ever used motion and weight to tell a story. At times, these were stupid, even meta-ironic stories, but nonetheless… they granted us the power of personally dynamic solutions and made the natural motion of our grandest fantasies all but possible. These are the moments we’ll never forget.