MP1st - Confirmed to be in the day one patch, the first screenshot showing improved shadows in 30 FPS mode has been leaked online.
The option to switch is there during gameplay, so for me 60FPS will be the def way to go for gameplay and when in photomode I'll just switch back to 30FPS for better images @Below Yep, they stated that they only upped the shadows in the patch, so everything else should look the same
pretty much also noted that th gfx look the same on both pics outside of the shadows 60fps have the same gfx as 30fps it looks amazing on ps4 but i gotta say ND did incredible job with ps3 version Ps3 version look pretty close to ps4 version
Or they did a really bad job with the PS4 version if it looks the same as the PS3 version. I'm excited to play this. I think I'm gonna try the 60fps mode first and if I don't like it... if it looks too soap opera to me, I'll switch it 30fps.
Oh dear all those naruto accounts, why. @Personman It lookes a lot better, especially the textures, but no one should expect a complete jump in visuals tbh.
Not that big of a difference to prefer 30 fps over silk smooth 60 fps. It's as if shadows are on high in the 30 fps picture and on medium in the other. That should be the shadowmap resolution difference we're seeing there. Although it's a pretty visible step up I refuse to trade it with 60 fps. On the one hand you get crisper shadows but on the other hand you get double the performance. No shadow option is worth your extra 30 fps.
This is probably the most stark difference in shadow the user could find, because I find it hard to believe that with all the outdoor areas in the game, that this was the first shadow difference they came upon. That being said Naughty Dog, patch that up that's one sketchy shadow, and I don't like sketchy characters creeping around.
I have to disagree. Downloaded a 1080p 60fps video from here yesterday ( http://www.gamersyde.com/th... before it was pulled due to embargo. When indoors they look quite similar but once outside and the draw distance has increased the remastered version makes the PS3 version look kind of blurry and out of focus. I also noticed that the lighting is a lot better in the remastered version.
shadows are way more defined and crisper at 30fps but theres no way in hell im buying the game again just to play at 30fps so 60fps is the option I will play at
Yep, the differences are quite amazing believe it or not!
XiSasukeUchiha / Xirocklee / XiNarutoUzumaki / XiKisameHoshigaki OMG!! our worst nightmare just happened Sasuke is multiplying like gremlins On Topic: going with either 30fps or 60fps you will still get the same GFX enjoy it guys who play it for first time you are in for treat
It's that Kage Bushin No Jutsu. (Shadow clone)
And yet he insists that they are all different people. I have to admit it's a weird way to spend your time commenting with yourself.
Yeah, I'm just reporting these "Xi" comments as spam from now on.
Somebody must've fed him after midnight.
Naruto isn't that great Hunter x hunter, hellsing, future diaries, fairy tail, bleach, yu yu hakosho, dbz, Tokyo ghoul, dead man wonderland, akame ga kill, beelzebub, toriko, one peice, death note, full metal gear alchemist, medaka box.... A lot of anime are way better. Not to say I don't read the newest manga every week. Naruto is good but not the best.
Very excited for this
Blurry shadows on 60fps but other than that it looks the same.
...... So for the normal people on N4G, who actually sees the HUGE difference? I notice slightly deeper blacks on the 30 fps screenshot but thats it. I'm sure theres a difference, but I feel I need to see the game in motion to notice it.
The only thing i heard ND say about 30 fps was the shadows would be better, aside from that i don't see any difference in these screenshots.
The only difference is the shadows.. http://i.minus.com/iUzattzt... Or the native resolution http://gifmaker.me/PlayFram... Wont be up for long.
I see differences, but like most "huge differences" on this site, it isn't that different and looks good either way.
I swear this looks exactly how I remember it on PS3. Don't see the point in shelling out $50 for this again.
This a joke post? I don't get it?
Wow, I wasn't expecting the improvements to be that big at 30fps. I got a console so I wouldn't have to make these decisions.
I don't know how I feel about this. I have a pre-order on the game, expecting it to be superior to the PS3 version I already played. It's not just the shadows that are downgraded in the 60fps mode... Take a closer look.
Somebody Just made the other picture look washed out.
People are calling it shadows now, I thought this was called better anti-aliasing.
It's the shadow quality, not anti-aliasing. Anti-aliasing would affect the whole image.
"Anti-aliasing would affect the whole image" It sounds like you're thinking of post-process AA, which would affect the entire screen image as you describe. There are many different kinds of aliasing that can be observed with 3D rendering though (you need only think about what the term 'aliasing' means in the context of signal processing) and in much the same way 'anti-aliasing' can take on many forms too depending on what aliasing we're trying to tackle. As for the screenshots, Naughty Dog have evidently used some shadow mapping variant for TLOU. It is a technique prone to aliasing, the most prominent form of which can be tackled (anti-aliased) using bumps in resolution per screen coverage, common percentage-closer filtering, or perhaps multisampling. The big difference in the screenshots appears to be a resolution bump. In any case, yes, anti-aliasing can apply to shadows like we have here, even if geometry aliasing is what people think of most of the time.
I see people are struggling with my attempt at stopping misinformation being spread. I suppose I should provide references to websites, books and research papers next time. Saying that, I'd guess most of this site's community are allergic to that sort of information anyway, so perhaps not! :P
You are confusing post-process AA and actual AA there. Post-process AA is performance-preferred because it only samples the image itself. Actual AA samples the triangles themselves as the image is being drawn. I'm assuming you have no PC experience because there was a specific PC game called FEAR (first one anyways) that had an option for "soft shadows" which was basically anti-aliasing for those drawn shadows in a weird way that used overlapping images because the cost to run anti-aliasing for shadows back then would have fried a lot of GeForce series 6 cards. http://www.anandtech.com/sh...
I have 25~ comparison shots ready to unload on embargo tomorrow night. There's a big difference in shadows. See you then.
been reading the thread on gaf and they are saying that the ps4 version is missing shadows.
Why does 30 frame have better shadows?
ND used the xtra power left over, when running at 30fps, to increase the shadow quality.
GearSkiN- Because even the PS4 has to make compromises to hit 60fps. It's a console thing..
thats so weird, either way come on tuesday.
I adore 'The Last of Us' very much. However, I've found it hard to believe that ND has decided to lower the shadow quality at 60FPS. What is actually their argument about this?
I don't see what's so surprising. To maintain 60fps you only get 16.7ms of render time per frame, whereas at 30 fps you get twice that. If the rendering goes over budget you have find ways of getting it back under.
Looks the same even the PS3 version and the PS4 version looks the same.Sony is hurting money wise and going the cheap way.Bringing out remaster game from 1 year ago.Have to say thats pathetic.I would suggest people keep the PS3 version and save $50
Ummm...what about the folks who never got a PS3 and now chose a PS4? You do know that they are the main target for this game? Damn you greedy Sony for caring for them? Right?
I have preordered the remake. I own a PS3, but I was too busy playing on PC when TLOU was released on PS3. I don't care if the visual upgrade is minor. 60 fps are the reason why I built a PC, now I can enjoy TLOU in 60fps. No rip off at all in my opinion.
So many morons and trolls jumping on this. They didn't downgrade the shadows for 60fps, the shadows stayed the same at 60fps and were upgraded for 30fps; not that tough of a concept.
So, in fact, does that mean ND just maxed out the PS4 already ? Thats pityful actually.I am not saying anything bad about TLOU, but thats pretty early in the lifecycle to declare "we cant do better shadows if we do 60 fps".The lighting is not a big step up, the polygon counts arent, the AI isnt, its just say a high res texture mod.Disappointing.
Looking at those pictures I didn't think about the shadows, I'm more thinking about the textures or lack of them. It looks just like the PS3 version to me. I need to see it running for myself, but those pictures sure don't do it justice.
ND did not lower quality for 60fps, they increased quality of shadows for the 30fps due to unused GPU rendering cycles... And no, ND have not maxed out the PS4. It's like this: You can fill a glass jar with golf balls and fill it up and it will be full. You can then fill the gaps between the golf balls with pebbles and it will still be just full. You can then fill these spaces with sand and it will still be just full. Lastly you can fill the jar with water and it will still be just full. Coding is the same way...
You lost me at golf balls. Stop drinking the Kool Aid.
I think it is you who should stop drinking the kool aid my friend. Teo72 comment was a very eloquent and we'll written analogy of software optimisation. Especially in relation to the PS4 and it's ability to carry out fine grained asynchronous compute (GPGPU or otherwise). I think ND have done a stellar job of porting TLOU to PS4. Especially considering the massive differences in architecture from the PS3.
Don't understand why the shadows had to take a hit. If what they say is true uncharted 4 is 1080p 60fps and looks way better. Someone can explain this I would very much appreciate it
Shadow detail, like any other graphical calculation, require more resources at higher quality. To increase the quality of the shadows means each frame takes longer to compute. Obviously at 30fps they had spare compute time so they could afford to bump the shadow quality. But they could not maintain this quality at 60fps due to having to draw twice as many frames in the same time frame. Edit. As to Uncharted 4. The next uncharted game is being written from the ground up to run on PS4 hardware (as opposed to TLOU code being "ported") BIG difference! Hardware specific coding/optimisation is why first party exclusives on average have much better visuals than multi plats. They can focus all their efforts on squeezing every last drop of performance out of specific hardware as opposed to having to scale their game engine across multiple hardware variations. We saw this in the last half of last gen with PS3 exclusives being arguably the best looking console games of last gen.
WTF MAXED OUT THE PS4 with this remaster that looks identical to the PS3 version??? Did someone really say that? Uncharted 4.. Lets end that rant with that
5vyear old hardware will show higher quality but 30fps is unneeded
i think il play through in 30fps first then do 60fps on a second playthrough. and why the hell have i only got one bubble
Not enough of a difference to make a fuss about, the 60fps shadows are in no way bad. So it's either you want sharper shadows, or fluid gameplay. The decision is yours.
Tbh those shadows on 60 fps look really bad....I hope it's not noticeable when I play.
It's funny how all these Sony fans act like the shadow res is no big deal, but if Halo: MCC came out with worse shadows than the original games the ponies would never stop hating. So why couldn't Naughty Dog get high res shadows in 60fps on PS4? Especially puzzling being it is just a PS3 remake with slightly upgraded graphics..
So they had to make sacrifices for it to run on 60fps, and it basically looks identical. This news somewhat lowers my expectations for what Uncharted 4 and TLOU2 will look like, a little disappointing.
there will be no TLOU 2
i'd rather play 60
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