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The Last of US PS4 Better Shadows at 30 FPS Explained; Corrinne Yu Inspired to Create Greater Games

Apparently The Last of Us Remastered on PS4 will come with improved shadows when locked at 30 FPS, implemented with a day one patch, and Naughty Dog star coder Corrinne Yu explained the reason for that choice and made promising comments about her next games.

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XiSasukeUchiha734d ago

Just juicy news coming from ND, thank you!

XiNarutoUzumaki734d ago (Edited 734d ago )

Corrine Yu is a great asset to Naughty Doge. I hope she never leaves. I'm lovin' her work so far.

NarooN734d ago OffTopicShow
XiNarutoUzumaki734d ago OffTopicShow
Hyper_Tension140734d ago OffTopicShow
Bonkerz734d ago

Why is it that for some reason Sony and their studios always hide the facts and then it comes out near launch. "we are only putting 30FPS, because some people might want the PS3 experience" and now we are finding out that the 30FPS version actually has better shadows etc. 60FPS isnt even locked, so yes you can expect FPS drops i dont know how severe, but it will definitely experience drops, when they made us seem months ago that it was a locked 60FPS experience. This kind of stuff really urks me.

Clogmaster734d ago (Edited 734d ago )

Is it not 60fps locked? Has there been released footage of the 60fps gameplay? (genunine question, not sarcasm. I was just re-reading it and the question can sound pretty terrible)

Also, I figure they would just throw in some easy toggle effects with the freed up RAM so they don't squander resources.

What I love about this is that it might soon be possible for console games to be like PC where we can change the settings to our liking to obtain our own desired framerate! So exciting.

Palitera734d ago

I'd kill last gen to have the option to lower graphics and play at, at least, steady 30 fps.

The frame rates on consoles on the end of the gen was ridiculous.

Clogmaster734d ago

No kidding. Some games were really pushing it.

Dragon's Dogma for instance. Favourite game. Absolutely garbage framerate.

Qrphe734d ago

A game running at 60fps will ALWAYS have the potential to look even better at 60fps, by damn logic

Soc5733d ago (Edited 733d ago )

What irks me is that the ps4 doesn't seem to be able to handle a ps3 game at locked 60fps with minor enhancements. Its 60 but not locked. If the thing was even close to the 10x power increase they talked about wouldn't that be a piece of cake for it????

PersonMan733d ago

You obviously do not know anything about porting a game from the PS3 to PS4. They're completely different architectures. It's not like flipping a switch. Also, it's not like they have sliders that say "increase graphic fidelity". They actually have to MAKE the game better themselves. It's not like messing around with a PC game.

UltraNova733d ago (Edited 733d ago )

So you expected ten times the graphical jump?

I wont pretend to be a game dev but Sir you're talking nonsense here.

SilentNegotiator733d ago (Edited 733d ago )

So they add some effects to the 30fps option and you bitch?

Several sources have confirmed that it has very stable 60fps and not a single source has complained about framedrops. You're just desperately seeking out something bad to say about TLoU:R.

+1 Trolling

MuhammadJA733d ago

Because they made a cult believing any lies they throw out there.

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uth11734d ago

So now gamers are upset at the fact that you can do more each frame if you draw half as many?

Do we know that the game looks bad at 60fps? no!

Isn't the 60fps crowd always crowing that 60fps is more important than resolution and graphics anyway? So why the fuss?

Abriael734d ago

"why the fuss"

You know the answer to that question already.

LamerTamer733d ago

And the answer is that some people are imbeciles.

I guess they think that hardware power is infinite or something.

OldDude734d ago TrollingShowReplies(1)
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