If there is a word that can get gamers, particularly of the PC variety, to turn almost zombie-like – drooling at the thought of their venerated series and shambling slowly towards their PCs in a bid to relive the magic – it's this one: Fallout… are you still with us? No urge to boot up that copy of Fallout 2, invite your best buddy around and relive your teenage years? Good, because we're going to be saying 'Fallout' a lot.
The fact that this almost sacred series is about to receive a next-gen sequel in the form of Fallout 3 is, dear readers, a big deal. In a market where sequels seem to be nothing but reworked versions of their predecessors, with little or no innovation when it comes to story telling and/or immersion, we think that it is reasonable for Fallout fans to be a little worried.
To understand why this next step in the series is so important to a lot of people we must look to the past – at the previous Fallout games and at the developer who has been given the rather momentous job of bringing Fallout to a new generation of gamers, none other than Bethesda 'we made Oblivion' Softworks.