A game full of features, mechanics, and gameplay variety is nothing but a good thing right? Well sure, if it is done correctly, but that is not usually the case. It seems now that there are many things added to one game or another just for the sake of saying it exists, regardless of the quality of gameplay attached to that feature. That in essence is the fallacy of feature variety. This is particularly true of AAA titles that try to pack in as much as possible to show off things here and there as a part of the marketing of a game up until its release.