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'No Man's Sky' studio founder: 'Hype is your worst enemy as a developer'

The founder of the studio Sean Murray talked about the hype machine and how it can really turn into a detriment for a studio.

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XiSasukeUchiha1584d ago (Edited 1584d ago )

Too true the quote actually makes sense with games with ambitious goals and or the industry as an whole:)

On topic: I can't wait!

XiNarutoUzumaki1584d ago (Edited 1584d ago )

bubble up for ''Intelligent'' ; my fellow Ninja.

This game doesn't need any hype or false advertising. It already looks like the most ambitious game of this gen. Hype kills replayabillity and the surprise in games. No wonder why people aren't playing Watch Doge anymore.

b163o11584d ago

Agreed, but this game has it "hype". By far the most wanted game this gen, at the moment

3-4-51584d ago

The Hype for No-Man's Sky is so big because for 7-8 years, nobody really tried anything like this.

Everything that is happening in terms of creativity NOW, in video games, should have been happening last gen.

We are about 1 gen behind in creativity, even if we are ahead graphically.

blitz06231584d ago

Hype basically translates to pressure for a developer and I can only hope they can handle it well.

gaffyh1584d ago

It won't live up to the hype. People are trying to say it is the best game ever because it is a procedurally generated 3D world, but what's the actual point? Seriously, what is the point of the game other than it being procedurally generated???

I know that that in itself will take some doing, but I'm afraid this game will be more of a tech demo than a game at this rate.

1584d ago
aliengmr1584d ago (Edited 1584d ago )

@gaffyh

I disagree, that it "can't" live up to the hype, but you do touch on something important here with regards to "what's the point?".

No doubt many will be drawn to a game that may not have a "point" in the traditional sense. The problem is, will it be enough.

There also a "jack-of-all-trades master-of-none" thing that might be an issue. For instance:

1. How detailed will space travel be?

Based on videos (which could of course change) there seems to be no "sim" qualities present at all. Not even X-Wing/TIE Fighter amounts. Just hop in a fly.

2. If that is the case what will be the focus?

Exploring seems to be the over arching theme along with an open gameplay style with no real narrative. A common theme in games like X3: Terran Conflict and Evochron Mercenary. But both of the cater to niche audiences and are beloved for the lack of any real direction.

3. The question then becomes, can you find those gamers on the PS4 in any significant amount?

Obviously the developers know the audience they intend to debut to but that presents a problem and it comes back to the focus, or the "point".

Watering down the space travel (which I am NOT saying is the case) would cheapen the exploration, but at the scales we are talking about, you can't just zip from one planet to another. But if you don't have that it could be potentially boring for many.

Its a weird, damned-if-you-do, type issue. This is also a specific type of game that is debuting on a platform that is not accustomed to it. That is why I say that "focus" is going to be a real hurdle to overcome.

I know I am making a lot of early assumptions, but I care that this game is successful. Not for the game itself, but the genre.

1583d ago
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Anon19741584d ago

Hype is certainly a double edged sword. Developers need it to build anticipation prior to the game's release, but the build up can also be it's downfall if it's overdone. And developers aren't allowed to have passion these days without them being labeled as "overhyping."

Molyneux would geek out about his projects constantly, explain what he wanted to do, explain where he wanted to take his games and he'd be as passionate about his work as I'd seen any game developer. Then, when he shot for the moon and came up short, gamers would often overlook what he actually achieved and instead focus on what he didn't achieve. It's ridiculous. I wish more developers aimed for the stars with their games and missed.

The industry needs that passion, but we've become so cynical as gamers that devs have to reign their discussions in or else be guilty of "overhyping" their product. Nonsense! When I listen to developers working on a game, I want to know all the ambitious stuff they want to put in knowing full well that scope creep is a real thing and that features are cut all the time during development. But devs have to reign themselves in. Hype is a cruel mistress.

iceman061584d ago

I totally agree with everything that you stated with a minor caveat about ol' Pete. See, the problem with Molyneux was NOT his passion, commitment, or desire. It was his PROMISE. He often PROMISED the stars instead of aiming for them and coming up short...on many occasions.
I'm with you on the over-cynical gamers these days. Every video or statement is analysis to the point of not possibly being able to enjoy games. I don't know if this is because of the increase in information (blame the interwebz) or just boredom. But, for some reason, the last year or two has been filled with a skepticism and cynicism that I have not seen in generations past.

thorstein1584d ago

This game is perfect for me because I am an explorer in most 1st person games. I want to find all there is to find before I go off on a rampage shooting everything that there is to be seen.

I want to explore every nook and cranny.

weekev151584d ago

I cant even begin to imagine the pressure these guys are under after e3. A very ambitious concept which has been universally applauded to the point it was probably most peoples game of the show at e3 beating out many AAA games which have studios with hundreds of developers working on them.

These guys are a team of 7 and they now need to make good on their promises. Dont envy them whatsoever but I really hope they can pull it off, not only because it looks like a great game but also cos I like to root for the little guy.

user74029311584d ago (Edited 1584d ago )

unless you can surpass that hype.

1. the last of us

2. gta v

3. metal gear solid

just a few examples.

98xpresent1584d ago (Edited 1584d ago )

And sadly the hype of cod or any other military Type shooter

Am_Ryder1584d ago (Edited 1584d ago )

Pimp's point was that those games met, or surpassed the hype train which carried them.

I disagree with Pimp on GTAV- I got way bored with GTAV after a few days- but TLOU and MGS3 absolutely met, exceeded, and destroyed my expectations of them. And to say I was hyped would be understatement.

CoD/ military shooters have never surpassed their hype trains in my memory. The two closes ones were CoD4:MW and Battlefield 3. Arguably they managed that, I'd say.

Artista 1584d ago

The media plus gullible 'fans' = disaster.

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