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Assassins, Avatars and Atypical Mages: The Quest for Diversity

Reading through the most recent headlines regarding video games, there is one common trend: the use of the word “diversity.” This particular issue is now readily apparent since video games have increasingly become a larger part of our cultural landscape. When Alex Amanico, creative director of Assassin’s Creed: Unity, stated that the inclusion of playable female assassins would be too costly when considering the “reality of production,” it became even more apparent. Therefore, I take a look at where the video games industry is now with diversity and where it needs to go.

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