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Destiny Beta: The Devil's Lair Strike Mission Exploit Found

Hardcore Gamer: Defeating the Devil Walker in "The Devil's Lair" Strike Mission is arguably the toughest task in the Destiny Beta. Thankfully, an exploit was found that allows you to single-handedly take down the massive tank in a matter of minutes.

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ValKilmer709d ago

Welp, now I can finally get back to enjoying Destiny.

Lawboy2709d ago

This is where I stopped at...and I don't think I'll be going back....I'll probably rent the game but it's just not my cup of tea....reminds me a lot of mass effect and warframe....it's a really enjoyable game just not my cup of tea...and the devils lair mission is pretty tough

PeaSFor708d ago (Edited 708d ago )

the game is exactly my cup of tea, being a mix between borderland, diablo, mass effect and halo is a perfect mix.

already spent a ridiculous amount of time in the alpha, will also spend a lot of time in the beta, oh and also preordered the game in a heartbeat after playing the alpha.

Lawboy2708d ago

Yeah it's a really good game...it's just my preference is funny...I enjoyed the time I spent in the alpha and the beta so far but after about an hour or two...I put the game down and go play something else....i may try it out again tommorrow...and I'll still probably play the final version but like I said just not my cup of tea

ShinMaster708d ago (Edited 708d ago )

I enjoyed it. I played the Alpha and Beta. But I wouldn't buy it.

That Devil Walker took way too long to defeat. One hour of constant shooting the same spots with little variety get's boring and exhausting. So I'm not all that excited to face other bosses with similar or higher HP. Character design was too bland. There are barely any differences between classes gameplay-wise and everyone has access to all the same weapons. All armor looks the same.
It's like Borderlands minus the charm and style.

rdgneoz3708d ago

"and the devils lair mission is pretty tough"

It's a lot easier than the alpha was.... In the alpha, the devil walker and final boss had a lot more hp. Without dying, you spent twice as much time trying to kill it even without wipes. Hell, hard mode in alpha was insane with the number of mobs that spawned and hp of the bosses. Try two or 3 captains spawning on the last boss, when the boss alone could kill you in 3 shots (which it fires fast, though now about a 5 shot in the beta) if you're in the open...

All people have to do with the devil walker, is shoot the legs. Blow a leg off, it cripples it for a few seconds and takes off a chunk of hp. If the other two people in the group die, the remaining person just needs to hide far back and not stand in the open and get shot by the walker. The place is easy, try two manning the place because someone left and you didn't get a replacement... I've had that happen before. That or someone goes afk.

Eldyraen708d ago (Edited 708d ago )

Played it last night on hard and was practically a cakewalk. Just some random pug but was so much easier than any alpha attempt.

During Alpha (on Hard) we almost always had to use the balcony during entrance segment every time but we fought on the ground for beta easily (when Ghost unlocks the 3 beams). Tank went smoother (enemies spawned on different sides than just bottom of Ghost's stairs which surprised me but wasn't anymore difficult) and main boss on Hard could often force entrance corridor camping due to quick multi Captain spawns from stairwell to the left. Also I never seemed to get critical damage shooting the boss' "eye" anymore so they take away that when lowered health?

I'm curious if Hard was disabled though or if was just tweaked as in Alpha they had visual icons saying what hp/weapon % was and every time I selected level 8 for the Strike it still said "normal" next to it. During campaign missions though there was a noticeable difference between normal/hard.

Granted difficulty is subjective as I know I had played this part before and could had just had experienced teammates that helps a lot. I still think it was tweaked though.

BiggCMan708d ago

This is not an exploit, it's a strategy -_- There's another invulnerability area as well that a few of us have found. What a way to get clicks.

Insomnia_84708d ago

Does anyone know if the progress in the beta carries on to the full version?

kurruptor708d ago

Bungie is still deciding on that. No decision yet.

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