Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2010, 2011, 2012 and 2013. Also shown is the market share for each of the consoles over the same periods.
Disney Dreamlight Valley devs have officially teased the second part of the paid expansion titled The Spark of Imagination.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
The Xbox One and Wii U combined aren't even close to the PS4, which was supply constrained pretty much all year. Taking 56.9% of the market while heavily constrained is unreal.
ps4 4,242,274
xbox one 1,907,552
What's bad is the Wii U and XBO combined are getting outsold by the PS4, and on their own the PS3 is still beating them.
Can see huge PS4 sales from September when Destiny drops. Sony put their marketing power behind Watch Dogs and PS4 had by far the highest sales. Will be the same with Destiny which is gaining a lot of momentum. Drive Club, Planetside 2, Little Big Planet 3 and the best version of multi plats will also drive sales.
Robot Unicorn Attack
http://robotunicornattack.u...
Upon loading up the game and probably startling Google Chrome itself with the absurdness of what I was playing, the word disappointment temporarily fell out of my vocabulary because after even 30 seconds of playing my head was filled with rainbows, amazement, and awe at how simultaneously simple and entertaining the experience was. Aside from the frightening array of colours that would distress even the hardiest of retinas, everything about this game is unbelievably simple and easy to grasp. Taking the fact that you are a mechanical unicorn as given, you are thrown into a bubblegum world of fantasy and sparkle which, upon witnessing it with your own eyes, will make you understand what those Skittles talk about when they bang on about "tasting the rainbow". As a robot unicorn, your job is to simply run endlessly across terrain, jumping intermittently when the ground beneath you ends and landing on the next platform. The jumps become increasingly difficult as you progress, with terrain and giant star-shaped obstacles getting in your way.