Moscow-based studio Dinosaurum Games just shared some more information and pictures about its 2016-bound PS4 exclusive Without Memory, which will debut with a trailer at GDC Europe in Europe.
50000 polygons, crazy amount right there, and this info was worth it thanks:)
Bro you need a job lol
Compared to what? It's a good amount, definitely not "crazy" though.
More polygons than that, just in a math test..
XiSasukeUchiha You're only saying that because its over 9000!!! lol.
Polygons is a good thing but I think devs should allocate more mapping, bump mapping etc. To make more assets and poly available to the game world. Just an opinion but cool.
STOP BEING THE FIRST COMMENT ON EVERY FCUKING ARTICLE
Not to be that guy, but Ryse's models were at 85K polygons. (Yes, all 5 of the different models. :P )
Less number crunching more workie, chop chop
lol steve jobs
The PS4 is so powerful it's given an animal that doesn't have a beard a beard.
that wolf reminded me of kratos for some reason...
@GusBricker LMAO, I thought I was the only one who noticed that. I was like well maybe the tail's just awkwardly positioned, since no one else commented on it.
so, we're now talking poly count after just one screenshot? This is gonna be a long generation for the blogs.
Look at the bright site. We gonna have ALOT OF FUN counting polys.....
I'm interested to see more about this game but I don't want to keep getting WIP screenshots for the next year. Report something when it's actually new news about the game, there's plenty of games to play while we wait in the meantime! :)
The developer is a small start-up, and 50,000 is still good as many NPC's is Killzone were only 40k poly's and they still looked good (except for those sick people).
Polygons are pretty meaningless at this point.
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