We try out the Last of Us Remastered edition and talk with the developers about what makes this version of the game different (besides the graphics).
I would rather have 1080p 30fps with more intent being pushed on graphics then just have 60fps for the hell of it. It depends on the game also, some games benefit more than others with 60fps such as shooters.
Which is why some devs now give you the option to lock the frame rate at 30 or 60. I'm going 60 all the way!
Yeah, but you never get back the graphics that were given up in pursuit of a higher frame rate. I mean, sure, you can cap the framerate at 30fps, but it's still going to have lesser graphics than it would if they weren't targeting 60fps. Doubling the framerate literally requires twice the performance from the hardware. It's like having half as powerful a console to work with. It's a dramatic difference. I'm sure extremely talented developers like Naughty Dog can make a game that runs at 60fps and still looks better than most other games, but this isn't true for the vast majority of developers. If we push for 60fps in every game we will be doing it at the cost of better visuals, AI, physics, etc.
I completely agree. 30fps (and I mean a rock solid 30fps) is enough for most type of games imo. Even for shooters I'd prefer 30fps for the single player so that the additional recources can be used to enhance the immersion. When it comes to multiplayer on the other hand I honestly don't care about the visuals all that much and I definately prefer 60fps especially because you always have latency through the ping already. Fighting and racing games also benefit from 60fps. Generally speaking I'd say devs should go for 60fps when the gameplay is most important and for 30fps when storytelling, atmosphere and immersion is most important.
Well said. I fully agree. This is the right approach for games on consoles. On PC you can always just throw more hardware at it and get the framerate you want. So the PC is an option for anybody that wants 60fps in all their games. But pushing for 60fps in every console game doesn't make sense. I like 60fps, but it isn't the end-all-be-all. It isn't always worth the trade off.
I agree, you need to sacrifice a lot to push for stady 60 fps, and I prefer better looking ones in 30.(and I mean true 30, not games where it's below it)
I thought all you console dudes care so much about gameplay and not graphics so why would you not want your games 60fps lol console logic arguments
I love gaming at 60fps and resolutions at 1080p or above, but what I can't figure out is why some PC gamers like you want that as a standard for the consoles. I mean, that really makes me scratch my head. Basically any generation of hardware can do 1080p and 60fps. It's not like you get to a certain level of hardware performance and then you magically get 60fps in every game. It's always going to be a matter of trade-offs. To achieve high resolutions and framerates means that there will be less graphical performance to work with to push graphics in other areas. So, as PC gamers, don't we want graphics to be pushed as far as possible on the consoles? If graphics are pushed farther on the consoles then that means they will likewise be pushed farther on the PC and while consoles might be stuck at 30fps and 900p or whatever we can run those same games at 1080p+ and 60fps+. Isn't that the ideal situation?
There is very few games that don't really benefit from a higher frame like Heavy Rain, Beyond or turn based games, everything else whether it be racing, shooters, 3rd person, Fighting, open world games definitely makes the experience more enjoyable, try playing Dark Souls at 30 fps then play it at 60. The way i look at it is all 3 consoles can make games look gorgeous and run at a locked 60 fps. Battlefield 4 on the PS4/Xone for example both use HBAO which uses about 10-20 fps on the PC version, while it's a nice graphical touch the difference it makes to the visuals is not worth the performance drop, same goes for TressFX in Tombraider.
Everything benefeits from 120 fps. 30 fps is just garbage.
I prefer awesome graphics and effects at 30fps as well... For some games. ARPGs and open world games are good at 30fps as it is. For 2D fighters and FPS' 60 is preferable.
I think the real point to be made is they praise 60fps yet haven't shown us any real gameplay yet. Faster frame rate is always great. So is gameplay. Why not show us?
We don't know why they haven't shown us. But I doubt that they're hiding anything.
@D-Du Never said they were hiding it.
60fps gaming has its advantages Sony!
Also it's disadvantages. Since you need to render twice as many frames in a second all other graphics will be downgraded. It is math, you can only do so much and the PS4 has no Titan Z in it. So to get 60 FPS you give up many effects like AA, lighting, particles, Shadow resolution, Texture resolution, draw distance, etc. To me for Single player games 60 FPS is NOT worth it. I would much rather have 30 FPS and better graphics. I can see 60 FPS with the needed graphics downgrade for online MP shooters, Racers, and fighting games but that is about it.
60 fps will be standard on ps4....for indie games. Dont hold your breath folks for all games being 60 fps. Let`s all not forget ufc alone is 30 fps.
UFC is 30fps and it couldn't even reach 1080p on either console... I'll put that down to EA dropping the ball on that though.
It most likely has to do with MSAA which was used in UFC. Power just isn't there. Just look at the order 1866 its 30 fps.
Games that won't be 60fps: drive club, the order, bloodborne, witcher 3, the division, the crew...
wither 3, the division and the crew will be 60fps or higher on pc and the option of higher resolution and graphical presets and settings to choose from
What exactly does 60 FPS do though. I don't own a high rig laptop or anything of that nature. So throw some games at me to help me with it. Skyrim on the consoles was 30 FPS? You guys got a video of it running 60FPS so I could see?
60fps is over-rated as far as I'm concerned. Maybe it helps fast-paced games like shooters or racers, but I find 30fps perfectly playable. If I had a choice between 60fps or 30 with better resolution/visuals, I'd go with 30.
Game is smooth as butter. Dmc (ewww) was at 30fps. MGS:rising ran at 60fps. For hack and slash games, 60fps is the holy grail. IF you played both games, you would see how much faster and smoother rising was. I remembered in the ps3s early life cycle when madden games where running at 30fps while it's 360 counterpart was running at 60fps...it was bad for the ps3, Sony had to talk some sense to EA during those days. Not all games need 60fps though, but for some genres it's a damn requirement, like the fighting game genre. Imagine playing sfiv at 30fps...that would be...catastrophic... COD Will look worse than any other generic shooter if it ran at 30fps...
If you played the last of us on ps3, and still have that copy, and decide to play the ps4 version, give yourself a chance to connect both your ps3 and ps4 on the same tv and make the comparison. You'll see a big difference.
60 fps improves the fluidity of the image which in turn makes the game easier to control as you see less blur. Dark Souls 2 60 fps - http://www.giantbomb.com/vi... Same video but Youtube locks it to 30. 30 fps - https://www.youtube.com/wat...
Thank you for providing, and not bashing me for asking a question. I can see the difference now.
I still disagree about the 60fps movement going on...granted 60fps on fps are amazing but when the cutscenes hit ugh i hate it. The last of us looks amazing but it also looks weird to me. Its like when you watch a movie or tv show on a tv and it looks like a soap opera i cant stand it. 60fps all the time is not a future i look forward to....30 fps cutscenes and 60 fps gameplay i am for
Though I really liked the hobbit2 with 60fps. Thought it was amazing. But 30is perfectly playable.
Shame about The Order, doomed before its even out, Sony fans are not gonna touch it with it not being 60fps and all.
If this game isn't 60 FPS locked after all the non stop PR propaganda of this game being 60 FPS, Naughty Dog get's an L.
60fps is preferable imo, but a locked 30fps is more than acceptable if the game has insane fidelity
Im gonna go out and say it as much as alot of you arent gonna want to hear it. High quality graphical games, im talking like the Witcher quality, that have such a large world on these consoles will never EVER be able to be at 1080P with a locked 60FPS it just isnt going to happen. Im to the point honestly were i rather have a game at 900P with amazing quality and textures than slapping 1080P on it with lousy textures, no AA, shadowing etc, and 60FPS. In just about EVERY game a rock solid 30FPS is perfectly fine.
No one can deny this. I can't and don't want to anyway.
Shooter don't have too be 60fps too be playable if they have an high tick-rate like counter-strike. An 45fps and 60 tick-rate would be just fine for FPS and TPS... Hopefully studios don't try for 60fps just so it can be an talking point...Socom on PS2 wasn't 60fps and I played the hell out of that game...I rather have more detail worlds and stable gameplay...Hopefully developers of shooters learn from the BF4 launch...
i dunno if i agree with 60 fps being the standard. fluid movement is great, but it also eliminates the ability to to have effects like motion blur etc which sometimes make things feel more real to me. also - sometimes the graphics, aliasing, shadows, effects have to be pared back a bit. I think its good for fps and racing sims. look at games like drive club, ryse and the order. 30 fps (and being closed world on rails for that matter) allows them to really crank up the graphics to high levels of realism. thats not always a bad thing now and then.
But what about those cinematic feels at 30FPS?
Lulz @gamers saying "don't hold your breath" regarding AAA PS4 games being in 60fps, because they believe (or hope) it'll mostly apply to Indie games. Most developers (inc. Sony W.W. Studios), have not come close to mastering the PS4 compute units. When they do, expect 1080p/60fps to become the standard for games that most benefit. At least within Sony' own studios. It'll only be the most visually demanding games that may hamper the 1080p/60fps target. But we're talking at least 2 years from now, before that becomes a major issue. Go PS4!!! ...Make that money!!!
Lol 60 is ALWAYS better than 30 fps you fools
no its not. sometimes it is. if you actually knew what you were talking about you'd know why.
This is video games we are talking about not movies and for us gamers 60 FPS was and should be our standard , I prefer to play at 720p 60 FPS rather than unnoticed 1080P 30 FPS as I have a 32 inch monitor After seeing so much 60 FPS in PC's Heaven I don't know how can i play the same game on 30 FPS on consoles , with 30 FPS it looked like I play a movie not a video game Consoles's limitation is another story but saying that there is no difference between 30 FPS and 60 FPS or that 30 FPS is better than 60 FPS that is all a joke IMO if we are talking videogames wise , if we accept 30 FPS as the standard then the next step for Devs is the transition to 24 FPS to give it the ultimate cinematic experience
There is a reason nintendo aims for 60fps on all of there games. Only games that might not need 60fps are rpgs. All the rest should have it as a must. All games should have imo. Movement can feel laggy at 30fps.
I love Naughty Dog, but I totally disagree with this. I really hope there are devs that would reach where Uncharted for PS4 demo looked (not likely, but..), and say, well, if we can get it this good at 60fps, let's push it even further and see how amazing it can look if we use that last bit of power and shoot for 30 but even more detail or higher quality effects. Granted, it should be a goal that if your game doesn't look crying rainbows amazing you should shoot for 60. Also, much like HD resolution, for some reason the brain is more demanding for things at higher framerates when it comes to realism. The Uncharted PS4 trailer seemed more impressive visually when I first saw it at 720p 30fps. When I saw 1080p 60fps, it was technically impressive that PS4 could run an engine that pretty, but it didn't feel as close to real or cg as the initial version. I had the same problem watching the Hobbit originally on a 720p at 30fps and then later watching it at 1080p 60fps. Suddenly it was too easy to see the flaws in the special effects. The post processing color that was already overdone felt worse. But worst of all it just looked like actors on a set doing a play, because my mind has that much more information to work with and compare to reality. Even flaws in the acting was magnified.
LOL How the Hell are talking about making it the standard when Nintendo already has? LOL
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