Reddit's member 'PRW9264' has shared an amazing collection of custom retro (NES) boxarts for most modern-day games. Therefore, below you can enjoy the fantastic NES boxarts of Dark Souls, Half Life 2, Team Fortress 2, Portal 2, Assassin's Creed, Watch_Dogs, God of War, Super Smash Bros, Skyrim and Guitar Hero.
"Dark Souls: Archthrones is like playing a brand new FromSoftware game, and that speaks volumes about just how much good modding can do," says Hanzala from eXputer.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.
While the art does look neat, why did the artist opt to just use almost Atari-quality sprites in his made-up boxarts? By the time I got to the Watch Dogs and God of War arts, I thought I was looking at Atari 2600 games.