Written by Patrick Coakley:
Enemy Territory: QUAKE Wars is the award-winning spiritual successor to the free and incredibly fun FPS Wolfenstein: Enemy Territory, a game notorious for its incredibly strong fanbase. Instead of taking place in the World War II era of Wolfenstein, this time players are fighting the war in the Quake universe that takes place between Quake II and Quake 4. At first glance, it looks inspired by the Battlefield series of games, with large and open maps full of vehicles, as well as a class system with upgrades. While there is definitely evidence that the game was modeled loosely on those games, QUAKE Wars still retains elements that started with Wolfenstein and combines the two's ideas. Do they get along to create cohesive gameplay?