Worldwide game software revenue could reach 100 billion dollars by 2017, due to increasing mergers and acquisitions as well as the quick growth of the mobile and online sectors.
Really because of mobile gaming. Next big frontier.
I read this report awhile ago. As the article states, they predict mobile and online, social games will make up 60% of that $100 billion figure by 2017. What's frustrating as a mobile game developer though is currently only about 1% of those mobile games bring in 80% of the profits. That doesn't leave much for the rest of us, and with something like 600-800 apps a day being released to the iTunes store alone, even quality titles are easily overlooked. They said a couple of years ago that roughly 60% of apps are never downloaded, and a few months ago 1 in 3 games being released on mobile was a Flappy Birds clone. Mobile is profitable, but you might as well try your luck with a lottery ticket if you're considering mobile game development.
The outliers (really profitable mobile games) make mobile gaming appear profitable much like COD would lead outside observers to presume any FPS will sell like hotcakes. Only hotcakes sell like hotcakes.
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