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Firing Squad: Mass Effect PC Review - Massive Effects

Firing Squad writes: "Yes, that's the best headline I could come up with. Mass Effect--now finally making its debut for the PC after a six-month exclusive window for the Xbox 360--actually leaves me lost for words. This is one of those odd games that I love and hate simultaneously. One moment I'm thrilling to an RPG-tinged space opera loaded with realistic character actions and dialogue, bizarre alien cultures, and a fantastic attention to detail that makes the 22nd century come to life. The next I'm loathing tedious fetch-it quests, spartan visuals, and absurdly stretched level architecture that makes every assignment a marathon scavenger hunt. No game about saving the universe should be accompanied by this many yawns.

Yet at the same time I couldn't readily pull myself away. BioWare has done a truly spectacular job with the script of Mass Effect. While the star-spanning saga itself is more than slightly derivative of innumerable high-profile sci-fi novels, movies, and TV series, the story remains extremely well told, with some of the best dialogue and one of the most detailed settings to ever grace a game.

Still, nothing here is original. Human hero Commander Shepherd is a quasi-Jedi special agent called a Spectre who works directly for an intergalactic assembly of planets (Star Wars, duh)."

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