With the PlayStation 4, Vita and PS3 versions of Another World hitting PSN this week, Defunct Games takes a look at what Electronic Gaming Monthly, GamePro, Super Play, N-Force and other old school magazines thought of Out of This World on Sega Genesis and Super NES.
Hardcore Gamer: To celebrate the 25th anniversary of Another World, Black Screen Records and The Digital Lounge decided to produce a physical release of the soundtrack by Jean-François Freitas.
"Classic Adventure Out of This World Soundtrack Coming to Vinyl"
The game isn't called 'Out of this World' it's called 'Another World.'
In Part 1 of the series, G4@Syfygames' Kevin Tucker looks at a few examples of when developers opted to do something outside of their usual fair and examined the impact those efforts had upon their careers and the industry as a whole.
It's important for developers to think outside the box and try new things. The more you try the more you can learn from it and build something better. A great example is ND. Look how much that company has grown and how much they've learn from the different ways they've talked each game they've come out with. That's one of the reasons why I love developers to dip their toes in with different genres and new ips. Psyched for horizon from GG for that very same reason.
Agreed. Though I do feel saddened in those times when developers go all-in on a new idea and it doesn't work out.
Carl Williams writes, "I am from North America so I will be using the name Out of this World instead of Another World since that is what I know it by. When Out of this World hit in the early 1990’s on the Super Nintendo it was a revelation in gaming. For many it was not quite their thing, for some of us it was amazing. The Super Nintendo was not known for its polygon power yet here was this smooth action game made up of nothing but them. Unlike other action/adventure games, Out of this World broke things up with cinematics. You were told a story without a single bit of dialogue. There were camera angle changes, beautifully detailed, in their minimalist style, scenes to figure out and more. Interplay did well to bring this title out."
I remember this game on the SNES as being one of the first truly atmospheric games I ever played. The music, the visuals, the refusal to hold your hand throughout... it really opened my eyes to a whole new level of gaming.
can't wait to get this for vita. :)
Yeah, this is one of the greatest games of all time.