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Does the Xbox One need VR?

Does the Xbox One need VR? Or perhaps it would be fairer to call this article ‘does the Xbox One need more gadgets?’, because the focus of this piece is whether peripherals and gadgets are an important part of console gaming nowadays.

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NextLevel1622d ago

I think it depends on the success of Project Morpheus and Oculus Rift. If they take off then it's going to be a big problem that they don't have VR.

I'm not 100% sold on VR, but I am very interested in it.

Concertoine1622d ago (Edited 1622d ago )

I honestly can't see it taking off at the current price point. I think very few games will support it. The tech is most definitely there but it's almost as expensive as the console itself... how many people are really willing to drop several hundred bucks on an accessory with limited support after dropping 400+ on the console.

I think many will disagree with me, and i honestly would like to be proven wrong when Morpheus comes out. Im interested in VR and would love to see it getting more support.

NextLevel1622d ago

The rumor is Project Morpheus is going to be under $200. If they can get it keep it under $200 and big name games like Gran Turismo 7 (etc) use it well, I think it'll be a success, if it's expensive and only a few games use it here and there, it'll fail quickly. Like usual, pricing and support is key. Getting lots of demo stations out there wouldn't hurt either.

MysticStrummer1622d ago

"The rumor is Project Morpheus is going to be under $200"

Which probably means close to $199, and I don't think that's low enough for mass adoption. Not having VR will only be a problem for XB1 if the masses are going for it.

"Im interested in VR and would love to see it getting more support"

I think VR will bring the next big gaming revolution, but not until quality is high enough and the price is low enough for mass adoption. I don't see that happening with Oculus Rift or Morpheus, but like you said I'd love to be proven wrong.

WeAreLegion1622d ago

I wouldn't say "few games". Hundreds of games are already confirmed with Morpheus support and thousands of games are already confirmed with Oculus support or already have it. They're adding more titles every week. A great number of VR games are scheduled to release for both.

The Kinect and Move never had anywhere near as much developer love as VR currently does.

Concertoine1622d ago (Edited 1622d ago )

@Mystic

Pretty much agree 100%. Later in the PS4's life when the Morpheus tech is cheaper is the only time i see any possible mass success. If not then, a potential successor to the Morpheus.

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Eejanaika1622d ago

Agreed.
tech has come far enough that vr is likely
to stay around this time
however
i do believe it will be fine with out it

3-4-51622d ago

That pic of Arnie kind of looks like John Elway. lol

Eonjay1622d ago

Why not. It doesn't "need" it, but it would be nice to see them get in on the game.

e-p-ayeaH1622d ago

lmao that pic describes VR perfectly.

Jyndal1622d ago

If that's the case, I'll pass. I don't need alternate realities making me liberate Mars.

e-p-ayeaH1622d ago

also an hot killer wife...wait

n4rc1622d ago

Guess it all depends how the tech turns out.. I've been promised vr my entire life so I'm naturally skeptical

My worry is based on eye sight.. I have one eye weaker then the other.. So 3d doesn't work and I wwonderif the same would apply to vr

sungin1622d ago

30fps Is Not a Good Artistic Decision, It's a Failure,so if Project Morpheus is 30 fps so how it can work ? hmm can someone tell me ?

memots1622d ago

"30fps It's a Failure" ..

Watch out everyone we got a l33t going on here.

TardcoreGamer1622d ago

As far as VR is concerned. 30 frames per second is not enough. Its guaranteed to induce nausea. I believe that's what palmer luckey was referring to when he stated that it was a failure. An optimal VR experience is going to require very high refresh rates. That said the PS4s 1.4 HDMI has enough bandwidth to output a 120hz signal but only at 1080p max. The visuals on Morpheus games are gonna have to be toned down quite a bit to acheive the fps a smooth VR experience demands, I'm afraid.

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