It has been a long time coming and when it finally does arrive, it had best be something very, very special. Gamers are expecting nothing less.
If it is not masterful, what would you do about it?
Its sad. The consumers have been hyping this title to death and it will most likely not live up to their now inflated expectations.
Lol reminds me of Half Life 3 Half Life 3 confirmed
I don't really understand why the longer a game takes to come the more spectacularly amazing it has to be. The game has suffered development problems... the game just needs to be good and enjoyable, no matter how long it takes for the final product.
Seriously, I have no idea what this game is about and only saw a brief CGI trailer a long time ago. How can something be masterful when it is a game that is still a mystery?
It's about a boy and his cat-eagle protector and the emotional connection that is formed between you (the boy) and Trico (creature) over the course of the game. There's been roughly 3 different "CGI" trailers for the game since 2009, and in a development diary they've actually shown some very brief gameplay showing the boy climbing Trico's tail and back. It looks like the gameplay harkens back to the original ICO. But ultimately it's a game of mystery like the others still are in some sense. The worlds were always intended to have some overarching mystery to them. The only reason it's so hyped based on not much, is that the wait has been so long. I can agree that the execution must be right, but I don't agree that it needs be "masterful" - whatever that term even means these days.
Last I heard, that was all in-engine, not cgi. But yea, it suffered problems, this game was due in 2011/2012...
He will stand outside of the studios naked with an electric toothbrush sticking out of his rear end. Please! like there isn't going to be a lot of people disappointed at all this "HYPE TRAIN" bulls*%t. The Last Guardian and Half Life 3 will be the most divisive games ever realised because of the ding-dongs that like to complain.
LOL. I have no idea why people put so much pressure on the unknown. Developer have a tuff enough job coming up with ideas that would entertain a gaming public for over 16 hours. Then having to get the game interactions flow and balance just right. When that is done they have to test and reprogram to kill bugs. I would say we all need to be patient then accept or reject that vision when it is completed. Thinking the formula will be masterful because you wish it so is just impractical and naïve.
The game had insane amount pressure to be nothing but spectacular, I don't know if any developer is even equipped to handle that kind of unbelievably high expectations, especially now on the PS4 when people will be expecting the game to look even more high fidelity. Games are already hard to make and when you add this kind of pressure to the mix I would think that has a adverse effect on the game developement, hence the constant "Developement Hell" news stories for The Last Guardian.
It doesn't need to be anything more than the developers are going for. I think ICO and SotC are held in such high regard not just because of the ambitious game design and strong emotional storytelling, but because they have received much praise a while after they came out with more gamers playing it based on word of mouth. They have become cult classics and so have a lot to live up to from their fan base. There's a certain selection of people wanting this game not to live up to the hype whilst most want it to be as good as the two predecessors. All Team ICO need do is stick to a vision of emotional storytelling and gameplay experiences that compel that they have always strived for. The only reason articles like this exist is because it's been so long and people can't holster their expectations long enough.
What amuses is me is the level of hype for this game. I remember when ICO came out. It got fairly mixed reviews, and nobody I knew had played it. I liked it on release, but traded it as it was OK, but not outstanding - mainly because of the slightly clunky controls. I bought it again a few years later and appreciated it a lot more, but it still has it's faults. Same with Colossus. I didn't know many people who had much to say about it when it released. It also had slightly clunky controls, and a few rough edges - it was a brilliant experience though But over the years Team ICO games have taken on this amazing life, where EVERYONE seems to have played and loved their games - which is strange as the the original run of ICO was tiny, and they had to re-issue it as so few played it. If as many people had bought ICO / SotC as claim to have played it - it would be rivalling Halo and Mario for sales!! There's nothing wrong with being excited for a game - I am certainly eager to play it, but if you look at the previous Team ICO games, and take an honest and critical point of view, it's pretty easy to see that this game won't match the hype. But for those people who loved ICO and SotC as an experience rather than a game, they are likely to be pleased. The problem is, those people who have jumped on the hype train, and probably haven't played Team ICO games are the ones making the most noise and will be the same people who slam it for not being enough of a 'game'..
You took the words out of my mouth. ICO and Shadow of the Colossus were both good games but with very notable flaws too. Based on Team Ico's past games The Last Guardian will probably have glaring flaws too.
It's not about how many copies sold but how strong and different the emotions you get from playing these games. can't you see the difference??
Maybe you skim-read through my post, or just didn't get it. The only point I made about sales was that from all the people screaming about 'OMG a new Team ICO game', and all the people saying the game HAS to be a MASTERPIECE - it's strange that ICO and SotC sold so few copied. As I stated, the experience was brilliant in both games. But that experience was flawed in some regards because of clunky controls and in some cases design. My point, which you appear to have missed, was that the hype for this game far outweighs the people who have any real experience of the types of game Team ICO produce - which ARE experience driven. And as such, the game is unlikely to be able to live up to the hype. People who loved ICO and SotC (despite the faults) are going to be examining The Last Guardian through a different type of lens than those who have not experienced those titles and have just jumped on the bandwagon and set ridiculous standards for the game. Can't you see the difference??
Last Guardian won't be at E3 2015 and everyone will still cling to hope.
I can see it being announced for PS5 because it will utilize PS5 power. /S
Even axel rose can wright an album quicker than the development on this :-/
People's expectations are simply too high at the moment. The game has had a very troubled development. I hope it does well but saying that it can't be anything short of masterful is just stupid.
The sad thing is it's almost doomed to fall short of expectations because people will say the game was over hyped and under delivered, when in fact, it hasn't been hyped at all by Sony. They've been so quiet the silence is deafening. This game has been anti hyped, yet people are still clamoring for it. It's the old make you want it more by not letting you have it. Remember back to when you were a virgin, you'll know how this feels.
The only mistake Sony / Team ICO made was showing it so early. If they had shown nothing, there would have still been speculation and anticipation for whatever Team ICO was working on - but the reveal of The Last Guardian was so epic, intriguing and impressive that it's a victim of its own success.
It better be at 60fps have night day cycle and real time weather system and guardian vista, not linear and has to be open world otherwise it's teh fail ... ( I'll just add this here just in case someone could pick it up /S ) I fear this game again will get destroyed by gamers and the toxicity that has become the medium. I will streer clear of any discussion on this because it's becoming harder and harder to watch this medium getting destroyed by entitled l33t douche. Oh well I still hope .., gotta believe
Well if one expect the same thing from a whodunit while reading the Illiad...nuff said. I'm very confident that this game will found its "crowd"...Me among them.
It's crazy to think that Team ICO missed an entire console generation. That said, Team ICO doesn't owe me a goddamn thing. Even if TLG sucks (which it won't), I'll still have my fond memories of SOTC thanks to them.
same feeling here, and same confidence that the game won't suck...not that it will be a system seller, but it will certainly be a niche gem!!!
I think most people just want the game to be released. They want to see a well accomplished dev create their game. how the bond between the two characters works out, how to game looks as a whole due to level design and art direction/graphic The only reason this level of hype exists is because it's team Ico. Without that name TLG is just an interesting concept. With the name it's the potential of continued excellence.
It was revealed too early,developers need to take heed..do not reveal any game until the project is at least 75% developed & they know a 100% they're going to release it...soon,not ten years later.
talk about a stupid title. entitled much?
This Last Guardian Article Better Not Be Anything Less Than Completely Hyperbolic
As far as I'm concerned, The Last Guardian is vaporware until people at Sony officially shows us SOMETHING besides empty promises that the game is still in active development and that Ueda is still leading it as consultor. It's been years since we last saw a trailer from that game, and we were shown very little about it to start with, so really... why have expectations at all? It makes zero sense.
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