90°
Submitted by Ksar 391d ago | news

Forza Horizon 2′s Kinect feature is an AI assistant called ANNA

Forza Horizon 2 developer Playground Games didn’t really discuss the racer’s Kinect features at E3 2014 last month, but we now know that it’ll include a Kinect-enabled personal assistant called ANNA. (Forza Horizon 2, Xbox 360, Xbox One)

Alternative Sources
Ksar  +   391d ago
Verbally setting destination points? Opening the map, changing radio stations?

I'm down.
texag2011  +   391d ago
Apparently there is not story on this one. I don't know how I feel about that. Not that the first had a story to write home about but it felt like it gave you an objective. I'm sure the game will still be great but I enjoyed having a storyline to follow. I had fun giving Darius Flynt a What Fer.
ghostface9  +   391d ago
sounds awesome if only it were cortona
Jide  +   391d ago
FH2 is the next big thang in racing.
Open world- check
Voice Assistant- check
Seamless online- check
Beautiful vistas- check
Insane Graphics- check
Weather effects- check
And more
Hot damn!
Day Uno fo'sho
mcstorm  +   391d ago
Sounds good to me cant wait to get my hands on this game think its going to be my game of the year.
hazelamy  +   391d ago
what i always wanna know with this kind of thing, why do you need Kinect for voice commands?
any headset mike should work.
hell, i played an original Xbox game that had voice commands.
it wasn't great, but two generations later they should be able to do it in software.
Elit3Nick  +   391d ago
It doesn't simply work like that, the kinect itself is running all the algorithms needed to accurately process your command, with a mic the command has to run though it first, which doesn't capture your voice with nearly the same level of quality as the kinect, and then through the system which doesn't have the hardware to recognize and process a command. It is possible to run commands with a mic, but not with any useful level of accuracy, not unless the console and mic were built with voice commands in mind, which neither the X1 of PS4 do.
Intranquill  +   390d ago
I have to disagree with your statement. In fact I think you're misinformed. Developers have recently said that voice commands are still doable WITH OUT Kinect. I think it was actually The Witcher 3 developers saying their commands worked either way. As far as "Kinect processing the voice commands" I don't think that's true either, considering Microsoft just released the consoles reserved power that WAS being used for Kinect, to allow developers to use it for graphics.

If Kinect was doing the processing itself, why would this need to be locked and used for Kinect to begin with? Motion tracking, sure, but voice? That certainly can't be from the Kinect itself if what its main feature is, motion capture, was off loaded to a power source within the system.

If you ask me, "Kinect needed for voice commands" is a clever way of saying "buy this 100 dollar add on or don't use this feature".

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
40°

IndieGameStand Creates Tool to Distribute Kickstarter Games

43m ago - Marcus Estrada writes: "What happens once a game has succeed on Kickstarter, made its way through... | Industry
30°

That Dragon, Cancer Development Continues, Game Almost Complete

43m ago - Nick Calandra writes: "Ryan Green and Josh Lawson are still toiling away on the development of Th... | PC
Ad

Warhammer: Arcane Magic Comes to iOS

Now - Test your tactics against legendary foes! | Promoted post
30°

Submerge - Unreal 4 Powered Underwater RTS Hits Kickstarter

43m ago - Nick Calandra writes: "Submerged sounds like a rather ambitious game, featuring a persistent onli... | PC
40°

Hyperdimension Neptunia U: Action Unleashed Review - Gearnuke

2h ago - Gearnuke writes: "My PS Vita has become a Hyperdimension Neptunia machine of late with publishers... | PS Vita
40°

IGN | 'F1 2015' Review

2h ago - IGN Though deeply wounded by a poverty of features and broken multiplayer, F1 2015 puts its be... | PS4