Forza Horizon 2 developer Playground Games didn’t really discuss the racer’s Kinect features at E3 2014 last month, but we now know that it’ll include a Kinect-enabled personal assistant called ANNA.
Verbally setting destination points? Opening the map, changing radio stations? I'm down.
Apparently there is not story on this one. I don't know how I feel about that. Not that the first had a story to write home about but it felt like it gave you an objective. I'm sure the game will still be great but I enjoyed having a storyline to follow. I had fun giving Darius Flynt a What Fer.
sounds awesome if only it were cortona
FH2 is the next big thang in racing. Open world- check Voice Assistant- check Seamless online- check Beautiful vistas- check Insane Graphics- check Weather effects- check And more Hot damn! Day Uno fo'sho
Sounds good to me cant wait to get my hands on this game think its going to be my game of the year.
what i always wanna know with this kind of thing, why do you need Kinect for voice commands? any headset mike should work. hell, i played an original Xbox game that had voice commands. it wasn't great, but two generations later they should be able to do it in software.
It doesn't simply work like that, the kinect itself is running all the algorithms needed to accurately process your command, with a mic the command has to run though it first, which doesn't capture your voice with nearly the same level of quality as the kinect, and then through the system which doesn't have the hardware to recognize and process a command. It is possible to run commands with a mic, but not with any useful level of accuracy, not unless the console and mic were built with voice commands in mind, which neither the X1 of PS4 do.
I have to disagree with your statement. In fact I think you're misinformed. Developers have recently said that voice commands are still doable WITH OUT Kinect. I think it was actually The Witcher 3 developers saying their commands worked either way. As far as "Kinect processing the voice commands" I don't think that's true either, considering Microsoft just released the consoles reserved power that WAS being used for Kinect, to allow developers to use it for graphics. If Kinect was doing the processing itself, why would this need to be locked and used for Kinect to begin with? Motion tracking, sure, but voice? That certainly can't be from the Kinect itself if what its main feature is, motion capture, was off loaded to a power source within the system. If you ask me, "Kinect needed for voice commands" is a clever way of saying "buy this 100 dollar add on or don't use this feature".
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.