Top
30°

Born to Sell: How Indie Games Went Mainstream At E3

Forbes: The idea of an “indie” has always been reactionary, an attempt to reverse the momentum of industrialization by stripping creative production to a poetic minimum.. The indie designer has become a romantic fixation for videogame culture in recent years, something that’s given an industry calcifying around expensive sequels a sense of creative momentum and social purpose it wouldn’t otherwise have had. The improbable successes of Minecraft, Braid, Gone Home and Superbrothers: Sword and Sworcery EP show that it’s not the commercialization of creative sharing that’s corrupt, but only the industry’s least ethical practitioners, the handful of conglomerates like Ubisoft and EA and Activision.

The story is too old to be commented.