Sony is aiming for a higher resolution screen for the retail version of Project Morpheus VR headset.
I like OLED. However this is sure to drive the price up,
Exactly my first thought. Sony are going to have a real challenge pricing this for the consumer. The PS4 is currently selling like hot cakes because it is priced right. On the other hand Sony don't want to release Morpheuse if it is less powerful than the Occulus Rift. Tough choices.
the screens are very small, smaller than a screen on a smartwatch so the cost shouldn't be that big.
Well the bigger distinguishing factor is the actual performance of the hardware driving these HMDs. The specs of the HMD needs to be adequate, but you also have to have the hardware grunt to drive that display. I mean, you can have a 90hz or 120hz display but if your hardware isn't capable of rendering the games at that frame rate then it largely goes to waste.
@Starchild According to reports whatever framerate the game runs at, is what the game will continue to run at with Morpheus. If the game is 30fps, it basically "ghost" at 30fps on Morpheus, and a 60fps game would still be 60fps. So there's no need to have the display that high, when currently the technology is locked at 1080p @ 60fps.
There are cheaper alternatives that manufactures OLED screen that Sony could align themselves to. If I am to purchase one of these, they'd better be of quality.
how is this "sure to drive the price up"? there's such a things as selling at a loss, and there's such a thing as manufacturing cost-efficient hardware, which is something Sony has excelled at this generation. price is a huge factor, but the end all-be-all for any peripheral of this kind will be how it's marketed to the masses. a great kiosk demo at Best Buy can turn what used to be a "too high" $250 into a "it's high, but I'll consider it".
A stand alone device, yes. A peripheral, no.
if morpheus is $250, i will be amazed
250! That is way cheap for an HMD. Sony makes an HMD now (hmz-t3) that is used for 3D movies mostly, it is around $1000.00! It has two 720p OLED screens probably like they are now thinking about for Morpheus (720 x 2 =1440) That has none of the motion and other sensing capabilities that Morpheus does either. I don't see how they will release a headset that does more for less cost unless they cut a lot of corners or find other ways to monetize (all Morpheus games with micro transactions?).
Im almost certain that Sony set the price of the hmz headsets so high in order to soak up the costs of development for morpheus. Kind of like what google has done with the explorer edition of glass
The problem with the price is that it can't really be the that close to the same price as a PS4; if it is being sold as an accessory to the PS4. So a price of say 299, for me would be too high. Unless it is being sold as a stand alone device. But that's just me.
@ArghangelMike It largely depends on the kind of accessory and what it does... People pay top dollar for quality driving wheels and headsets, enough to rival the console price. For instance, this new accessory may replace a whole TV set, so I don't think even if it costed the same as the PS4 it would be so outrageous. Sure, if they want this thing to be used by every PS4 owner, than they need to be much more restritive with price, but otherwise, if it's a niche product, it can actually cost more and still enjoy success. This perceived result will depends on what are their expecations more than anything else.
Considering OLED screens of this resolution are now common in mobile phones, I don't see this significantly impacting the price. Remember, we are not talking about 1000 units or 10,000...Sony probably will buy these in lots of 50,000 at a shot! In those quantities, the price difference between a 1080p LCD screen and a 1440p OLED is probably around $10 or even less.
the right price imo would be $200-250. expecting anything lower at launch, isn't realistic. there are considerations that have to be factored in when setting a retail pricepoint, and one of those is "when will be able to drop the price when/if sales slow?", and if the product is already priced at $100-150, you wouldn't be seeing a reduction in cost for several years considering the loss they'd already have incurred would have been significant.
I mean those phones cost upward of $600-750 so not a good comparison. I'm sure the screen is the most expensive part of phones especially high density screens that have lower yields. Also there is no phone that uses OLED as a screen if you are referring to those crappy AMOLED screens they will not use those. Phones use LCD3.
yeah, and those phones also come with a host of features that Project Morpheus won't offer. his point is that a better screen doesn't automatically= higher price.
I an pretty sure it is two 720p screens, one for each eye like their hmz-t3.
It would be worth it. If they stick with sub par lcd the inevitable comparisons with occulus come release will show us why they should have raised the price, made it a serious contender and went with oled.
I suppose if they're small enough and close to the eyes they can provide quality screens for cheaper. I'm sure Moroheous will be cool but with out full game support I'm not sure how well it will do. Every game should at least supprt the head tracking.
I think it will work. We all use the right analog stick to look around in every game. If it offers true motion movement, then that's a plus. I'm sure devs could have an option where right analog could be toggled to Morpheus. The problem with that for me is we do use the analog to spin the camera around the character to see what's behind, and if its only Morpheus, it would require some intuitive schemes. I'm hoping that devs will take advantage of Morpheus and employ some amazing content.
Every game? Most games on the consoles run at 30fps. This isn't fast enough for VR. The latency is too high and the temporal resolution isn't sufficient.
which is why sony is recommending studios to not push the graphical fedility too high when producing games for morpheus. i think they mentioned ps3 graphics is what they should aim for and then upgrade from there.
In the least, it should be able to double as a "big screen" without all the VR capabilities.
We dont want this to be a kinect type device where devs feel pushed into using it, then it will become a gimmick.
I still think the biggest stumbling block of Morpheus is the design. I mean, people resisted adopting 3D TV because they didn't want to have to wear 3D glasses. How do you think mass market is going respond to having to wear THIS contraption on their heads? IMO in order for Morpheus to be truly mass market, Sony is going to have to design it down to something like a pair of sunglasses before people truly embrace it in large numbers.
"However, Sony is actually aiming higher with the final, retail version of the Project Morpheus. According to our source (the same source who accurately reported that Sony was doing a VR headset last year)" - Looool sure..... Not that they're probably not aiming for something similar but the source is BS.
If they can hit 1440P then the PS4 hardware must be a lot better than the specs indicate. That would be a game changer not only for this, but for the games to come.
thats just resolution. they not expecting ps4 level graphics to push that. maybe uncharted 2/tlou type graphics.
True, you have have 4K resolution if you want, but you wont have any power left to do high res textures and pretty lighting or great effects.
Number of physical pixels =/= how many a ps4 game renders. TVs were 1080 when last gen games were 720; it's called scaling. Also ps4 power =/= how many pixels it can render. My phone can render 4k sprites easily.
PS4 can handle 1440p?
Yes, PS4 can handle 1440p. It's much like changing resolution on a PC game. The most important thing for VR is a solid frame rate, 60fps minimum (Oculus is shooting for up to 75fps). To achieve that with the PS4 hardware, Sony is instructing developers to target "PS3 level" graphics in their games, and then tweak from there, but always targeting a SOLID 60fps. The reason most of the games on PS4 are struggling to hit 1080p AND 60fps, is because the developers are choosing to prioritize extra effects and more complex 3D models over resolution and frame rate. But make no mistake, if they design the game properly, Morpheus and PS4 will have no issues hitting 1440p VR with a solid 60fps.
Lol. You think the PS4 hardware is capable of 1440p and 60 fps with no issues?
I don't know if Ps4 can handle that the morpheus plugs into a processor then that plugs into the ps4 that's how it was getting all that power when they announced it but not sure cause they also said that they wanted to make a wireless morpheus as well
@JB resolution and framerate are not the end all be all of power... The last of us should teach you this. imagine if they didn't up the poly count/lighting/shadows/LOD, and just upped the rez and frames...a VR the last of us at 1440p and 60fps would be childs play. They already have it at 1080/60 with a bunch of extra additions.
Are people really serious that they think the PS4 which consist of a mobile CPU and a low midrange GPU can achieve 1440p and 60fps. I mean you all can't be serious. With over 75% more pixels separating 1440p and 1080p people think this is child's play. 3,686,400 pixels vs 2,073,600 pixels The delusion is real...
@JBSleek Of course it's childs play. You just aren't listening.. like a child.. The Last of Us with graphical improvements is running at 1080p/60fps, and that's when it was optimized for the Cell processor and a different RAM set up. With enough tweaking they could get The Last of Us from PS3 to run at this resolution and framerate, though the graphical improvements would likely be cut. And, don't think that having this resolution means a game actually has to be that resolution. People can always chose 1080p if performance is not good enough at a higher resolution or if they simply want to improve other graphic aspects. Many indie games and PS3 quality games can run at this resolution no problem. You kind of focus on the bad things.. 1. The OS is much lighter than Windows, so the hardware isn't as slow as a PC equivalent. 2. The mobile CPU has eight cores. 3. The RAM is completely graphics focused. 4. Console hardware far outperforms even their PC "equivalents". https://twitter.com/ID_AA_C... John Carmack talks about that because of their low level API, single hardware configurations, and architecture. So, while people have compared it to around a 7850, it is actually much better when developers take advantage of it. 5. The development expertise of Sony first parties is astounding. Killzone 3 had graphics even better than Killzone 2, and still had Move as well as 3DTV support and ran very smooth. I'm sure you would have been skeptical about that as well before actually seeing the results. The PS3 was always compared to a GT6800. But, Uncharted, God of War III, The Last of Us, Killzone, etcetera, clearly look better than even some of PC's graphical oriented games. Don't forget that this article is just a rumor, and even if it were true, 1080p would probably still be a common resolution on this headset and 1440p would be a "future-proofing" solution for the next console.
The original Xbox had a couple of 1080 games, the PS3 a few more. If you downgrade the graphics enough it could be possible. Maybe PS2+ level graphics could work. Another possibility is that it is two 720p screens like in their hmz-t3 and someone heard it wrong and just added 720p together as "1440p".
Wasn't wipeout HD 1080p/60FPS on PS3? Sure you can reach 1440p at 60+fps on PS4 but it's going to come at a cost
1440p is acheivable. not saying for games that are pushing the graphical fidelity to the max though. think of the indie games kind of graphics. or ps3 level graphics. they are not expecting current ps4 games to have morpheus support. they want new games developed on it.
Sure, 1440p, 120fps, whatever, but simple graphs though. Devs' choice.
A computer from a decade ago could render 1440p pixels if it wants. It can't do intensive graphics at that resolution, but what's stopping it from computing a 2560x1440 matrix (screen pixels = matrix). It's kinda like a triangle: (HIGH FRAMERATE) ------------ (HIGH RES) ..................\. ............. ............./ ...................\ ............. ............/ ................... \............ ............/ .....................\....... ....... ......./ ......................\...... ....... ....../ .......................\..... ... ........./ .............(HIGH VISUAL EFFECTS) And you can only stay within the boundaries of the triangle. If you want higher X, you have to trade out some Y and/or Z.
They need to stop. 1440p..really now?
720p image for each eye?
1440p has over 4 times the res of 720p, not 2
The PS4 can barely handle a steady framerate. Let alone 4K.
This isn't 4k resolution....
LMAO 1440p is not 4k
PS4 is 4k ready fyi.
For video output. Not games.
I always thought that Sony cannot handle two platforms. So Morpheus will end up like Vita. Hope to be mistaken, 'cause I like the tecnology.
This rumor is 360p off. I can definately see an OLED screen but I think if Sony wants to achieve 60fps the screen has to be 1080p. I'm all for 1440p OLED screens but 1080p OLED is def more realistic. this rumor is just Alittle illogical and over zealous. people are forgetting the extra price of the move ( not everyone has move or the camera ) so like $175.00 with tax, so what I'm getting at is Morpheus has to be reasonable priced for mainstream to pick it up.
Already have 2 move controllers and a nav stick...but people seem to be forgetting that 1440p/60 rez is doable with the right limits on how graphically complex your game is.
I think your forgetting that the jump from 1080p to 1440p is massive. I have a hard time running my PC games 1440p with 60fps on a GTX 770 but you think the PS4 can somehow achieve this? The type of sacrifice you are talking about to actually achieve this would be catastrophic.
I just don't think so. Look at what they accomplished on ps4 with the last of us. 1080p 60fps ....and a bunch of added textures, polygons, shadows lighting... Take away some of the extra poly's and stuff and 1440p isn;t so far out there.
PS fanboys takes the cake again with being illogical about everything
@Console You are being very typical; committing a logical fallacy. You have not said anything to dispute what I have said. Just tried to attack me because you have no leg to stand on for attacking my opinion. I assessed your comment history...and ya we have nothing to talk about, it speaks for itself. I'll be having a blast with my pc and ps4 TYVM.
So you think that sacrificing key elements that make a game look good such as polygons, textures, shadows, lighting is good? Even if they could do that you somehow think that that can somehow make the PS4 capable of running 1.6 million more pixels per eye. You have got to be kidding me. The fact that you really think that shows that you really don't understand hardware which is fine. Trust me when I say PS4 can't do 1440p at 60fps. Simply can't be done. The hardware is simply too weak for that. I'm not even sure it could do 1440p at a locked 30fps. It's not me being some pretentious PC gamer. It's the reality of the console. It came into this generation very weak but for $400 it's a great machine but when you pay $400 for PC hardware you can't expect anything special.
@jbsleek it is not 1440p per eye. it is actually half that since it has half the horizontal pixels. making it 1280x1440 per eye. still that is hard for a ps4 to render. you will not see retail games supporting the morpheus. unlike what the oculus rift will do for pc. however you will see morpheus specific games. which sony is recommending devs to make ps3 level graphics and then adjust from there.
Sounds good and all but isn't oled what Sony dropped from the vita? Now all the sudden it's good again?
I'm still waiting for my PS3 to achieve 120fps and 4D like Kutaragi claimed it could. /s
Tbh how can a game with screens right close to you're eyes and the intent to getaway with virtual reality sacrifice next gen graphics effects for higher Res. I dont think I'd rather a 1440p/60fps ps3 game over a 1080p/60fps ps4 game for Morpheus. And yeah I have 2 move controllers and nav controller. Don't have the new ps eye though. Really loved how good and accurate move is just too lazy to use it lol hope Morpheus counter acts my laziness. Lol
At 1080p you can see pixels or a screen door effect. The reason the're shooting for 1440p is to minimize that effect.
ive always loved ps4 daily. anybody know where the weekly podcasts went?
ORift lead Sony follow like away. Next thing rumor targeting 90hz.
i think they need to have morpheus work with both PC and ps4 for it to succeed financially .. bigger market and a bigger area of use.
How is the PS4 going to drive a 1440p screen and at 60fps no less? Every game will need to be made especially for it to make sure it meets the requirements, they can't go high with the graphics or it will run too slow leading to motion sickness and stuff.
Glad they are going quality instead of cheap. Do it right Sony!
The ps4 is barely capable of doing 1080p 60fps with current gen graphics. 1440p?? Possible, but there will be a huge graphics downgrade.