Are terms like ‘shooter’ and ‘platformer’ really adequate for categorising the increasingly complex world of video games? Mark Butler argues that we may need to reconsider the way we think of gaming genres, if we want the medium to truly evolve.
Agreed, I'd argue the constraints of having to make a game that fits a certain genre can hinder creativity. Often the best games are the ones that are difficult to define in terms of genre.
Exactly. Sometimes I feel like developers are being forced to stick too tightly to convention in order to emulate what's already popular. When genres are based so rigidly on tried and tested gameplay mechanics, there's not enough room for manoeuvre.
Here on N4G it already changed. PS4 excluisve and Xbox One excluisves are new genres that apparantly everybody loves all of one or the other!
eh...I like the simple names they have now, don't need to make it more complex and confusing
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