Top
160°

This is the most ambitious game in the universe...The Verge

No Man's Sky' swaps fetch quests and missions for a living, breathing universe of infinite possibility

Read Full Story >>
theverge.com
The story is too old to be commented.
60FramesPerSecond1504d ago

Kinda hoping this gets ported to PsVita, Xb1, and wii u. This kind of game should change the industry

mikeslemonade1504d ago

This game is gonna flop like the next spore. It's too ambitious and the object of the game is not clear.

60FramesPerSecond1504d ago

I actually enjoyed spore. just saying

Meatyboy1504d ago

Not having an objective is not a problem at all, Fez is one of my favorite games and was just about exploration as you couldn't even die.

Also these's Minecraft where you just build things with no reasoning other than just building them and Minecraft didn't do so bad did it?

iceman061504d ago

There is an object....to explore the vastness of the game.

Magicite1504d ago

Spore was AAA published by EA, this is an indie.

MysticStrummer1504d ago

I don't remember Spore ever having this kind of buzz. No Man's Sky arguably stole E3 and instantly appeared on many people's "Most Anticipated" lists. Nothing points to a flop.

sonarus1504d ago

I don't care if it flops. I just know that i want it. I am perfectly fine exploring this universe solo

+ Show (3) more repliesLast reply 1504d ago
Killzoner991504d ago

You can play it via remote play on Vita but there's no way the WiiU or Xbone could run this game. It's a PS4 exclusive anyway so you won't be seeing it on ANY other console.

60FramesPerSecond1504d ago

Dude, Xbox has shown more interest in this than Sony before E3. Remember VGX? Yeah, after that Microsoft really supported it. I am sure this game will be on Xb1. I dont know whether i will buy it on ps4 or xb1, but i am sure of it being on xb1

MasterCornholio1504d ago

@60

"Xbox has shown more interest in this than Sony before E3."

If that was true then they would have nabbed it as a timed exclusive. But they didn't because Sony showed more interest in the game.

Blues Cowboy1504d ago

It'll be on PC soon enough.

I have no doubt that the PS4 *console* exclusivity will last a long time, possibly a year. Remember that this is EXACTLY the same team behind Joe Danger.

KinjoTakemura1504d ago

No amount of hoping and praying will make this game magically appear on Xbox One. If it wasn't for that stupid console parity clause, you might have been able to play it on Xbox One.

Half_Minute_Hero1504d ago (Edited 1504d ago )

You can't be stupid enough to believe that it can't run on the X1, can you?

kinjo - Too bad that Microsoft always bypasses the clause when they want a game bad enough, so yes, there's a very good chance that it comes to the X1, especially since it's coming to the PC.

Kryptonite42O1503d ago

@ Kinjo

Don't count it out completely.. There have been a couple games this gen that have already got around that stupid parity clause.

Outlast and Contrast so far to be specific..

"Our goal is not to limit developers who are interested in Xbox One," "In instances where games have signed a timed exclusive with another platform, we'll work with them on a case by case basis. We encourage them to get in touch at [email protected]"

+ Show (3) more repliesLast reply 1503d ago
Timesplitter141504d ago (Edited 1504d ago )

It is pretty ambitious, but it's not the black magic that a lot of people think it is. Making an infinite universe where everything is different is something a lot of aspiring game programmers do in their free time to put in their resumés, or just for fun.

https://www.youtube.com/wat...

Procedural content is popular among indie devs (minecraft, Binding of Isaac, etc...) because it is actually easier to do this (and often more fun) than to manually populate a world.

frostypants1504d ago (Edited 1504d ago )

Yep. It's the way a lot of games used to be done. Elder Scrolls 2 did it. It wasn't in generated in real time, but the absolutely gigantic map was clearly procedurally generated at design time rather than the thousands of towns/dungeons being hand-built.

The problem procedurally-generated games often have is they can often feel lacking and hollow. In No Man's Sky, I'm hoping they build in enough interaction with other players and enough real goals (like a strong economic framework and political ramifications) to prevent it from losing its appeal once randomly flying around gets boring.

aliengmr1504d ago (Edited 1504d ago )

Infinity Tech demo is another example.

http://www.youtube.com/watc...

That was from 2010, but there was a video years before showing a seamless transition from space to the planet surface.

You will also notice around the 2:30 - 2:50 mark he begins selecting random stars which you can travel to.

Inzo1504d ago

This game has really peaked my interest!

joab7771504d ago

It will not be allowed to fail! If they r being truthful and following dayZ and other gamea and releasing an extended beta to help shape the game, it may do very well.

U do not need missions or quests to b successful. U simply need to give players the tools they want for their playground, and they will take it from there.

SaveFerris1504d ago

I'm really excited for this game. Take your time Hello Games. Us gamers will be waiting.

Show all comments (24)