Yoshida explains why they didn't reserve more space during the E3 2014 Press Conference to Project Morpheus: it's very hard to communicate. He also added that PS Move is an important addition that provides a robust experience with VR.
I'm not sure that I'm sold on this just yet. I watched people play with it for a little while at E3 and it looked a bit clunky. I didn't have enough time to try it myself so I can't fully judge it.. But from what I've seen, I'm not impressed... Yet. We'll see.
I didn't try Morpheus, but I did try the Oculus Rift. It's a completely new gaming experience, that's for sure, although it's not flawless - yet. I hope that next year, both companies can provide a product which doesn't cause motion sickness or headache.
I've watched vids of past events and noticed major lag on one of the monitors from when the controller was moved to when it was shown moved. Until they get that lag down to standard controller input levels, VR will not be ready for the prime time. That said I can't wait to see just how much VR changes how we interact with computers and each other in the future. Hopefully our first set of Nerve Gear wont come with a built in battery powered microwave chip. ;)
VR has huge potential for game immersion and as the article says the move controller offers a wonderful way to interact in the VR world, from what I have seen of it people seem impressed I am definitely looking forward to trying it for myself.
I've used VR pre-Oculus, and it was fun and really immersive. The first time was in the 90's, and the guy operating the attraction told me to "look up". As I did, birds were flying overhead, and I lost balance... he had to hold me up. What I've found from my experience is that it is really interesting tech, and I'm sure there is a market for it. But I don't see every game having to have one. I'm an early adopter and love tech, but I'm still on the fence until I so how much support VR is really gonna get. And in what context it will be used in. If it's used in a really gimmicky way like motion controls, then I will probably pass. If it's used to tell immersive stories, and offers a new level of depth, then I'll jump. We know what the tech looks like and does, but we still have to hear from developers about what they think they can do with it. I'd like to see what Media Molecule could really do with it.
@Ultimate gamer You were at E3 and you didn't try morpheus, sorry you should hang your head in shame, I have tried OR at a gaming event and if morpheus is anything like that it's day1. Anybody who has not tried it can't really comment tbh as you have to experience it for yourself, it's one of those moments that blow your mind, as soon as I tried it I was like that's next gen.
From what I understand, you had to have a ticket pass for the Morpheus exhibit. First come first serve, those "tickets" ran out pretty quick didn't they. Gateway MT6706 2008
im sold on vr. Sword art online kinda helped me like it more
FINALLY the PS Move becomes useful.
I Remember buying one for Playstation Move Heros and man, i broke it to half. I wont buy it again no matter what!
Damn...I got rid of my move controllers that I got real cheap. Anyway, all the vids I saw showed amazing 1:1 response. Its in its infancy but if it can remain viable for 3-4 yrs until 4k is all the rage. My worry for morpheus is the tech. O cculus will continue to get better and better as pc's get faster and 4k emmerges. I wonder how far Morpheus can b pushed on the PS4. And last, I think its imperative that both triple A titles and exclusives are launched for this. If a company like Media Molecule is working on a Morpheus exclusive...it could go quite far in helping to sell it.
Morpheus will work on both Pc and PS4, best of both worlds.
personally im more excited for Morpheus games that utilize the standard Dual Shock controller, but I can see how the Move controller (already have it) can be a good input device.
Everybody keeps saying the Move was abandoned. But Sony says it's gonna be used with Project Morpheus. I dunno who to believe!!!!
Too bad the Move isn't used for more games, right? Maybe that is why people say Sony abandoned the Move. And how much will Morpheus be? For that type of new tech I doubt it will be any cheaper than the PS4.
Its really something that you have to experience for yourself.
This was Dr.marks plan from the beginning just look at some of the move old videos. R&D for all three companies are looking for their next project/system that will drop in about 5 to 6 years.
Does this mean you need a psMove, psEtoy plus psMorpheus to enjoy VR on PS4?
no, you will need the camera and the headset (assuming you already have the dual shock controller) but its plausible that the move controller will be uniquely appropriate with certain games. I think there will be bundles at launch of morpheus with the camera included. Personally i have the move controller but I'm more interested in gaming experiences where I can use the classic controller setup in VR settings.
You will need at least the headset and camera. The move input is up to devs.
Sharpshooter + Camera + Morpheus = I WANT IT NAO! Gateway MT6706 2008
I believe core gamers tend to be resistant to change. I am afraid this technology will end up as 3D games did. If Sony is not able to provide a jaw-dropping experience with morpheus the future doesn't looks promising
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