Zac Elawar of Capsule Computers writes:
"Valiant Hearts: The Great War follows the recent, critically acclaimed entries in the Rayman series, and Child of Light, all developed within the UbiArt Framework. Child of Light proved that Ubisoft Montreal – what many would call the “flagship” studio amongst the lot – has the breadth in creativity to create a smaller, uniquely original and off-type game by their own standards, but Ubisoft Montpellier started this trend of painterly, digital releases with Rayman Origins in 2011, and are back for some healthy, in-house competition (although, they’ll never claim that) with Valiant Hearts: The Great War. It’s a gutsy move, a game about the personal struggles, loss and sorrows of World War I that isn’t just a downward spiral into depression…hell, it’s actually insane to attempt! And hard! This isn’t a shooter where you can easily relish in killing the unequivocally evil Nazis, after all…."