Mike G from Twinfinite writes:
RPG’s as a genre tend towards a certain selection of protagonists, usually from two distinct camps. On the one hand: do-gooders who ultimately have a kind heart despite whatever exterior gets slapped on them, or a (mostly) blank slate the player then fills with personality throughout the game’s choices.
Quest for Infamy sits distinctly in a third camp. While the hero, Roehm, isn’t necessarily evil he most certainly isn’t good. Stooping to just about whatever it takes to get the job done, the “hero” of Quest for Infamy is well on his way to such. The game itself might also be in for a little infamy as well, making some good design choices and some pretty poor ones as well.