"There's no noticeable change in graphics" between Alien Isolation Xbox One and PS4

Be of good heart, pixel-counters. When you are having your head bitten off by a slimy, eyeless space-dinosaur this October, you will not be taken "out of the moment" by the sight of a texture that differs conspicuously from a texture you may have glimpsed in your best friend's version of the same experience. Creative Assembly's Gary Napper has assured OXM that Alien: Isolation looks pretty much the same on all platforms. Well, on PS4 and Xbox One at least.

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NextLevel1430d ago (Edited 1430d ago )

It's crazy it's considered an accomplishment when the Xbox One hits 1080p on a cross gen game. The only time it seems to actual hit 1080p is with cross gen games like this Destiny, Wolfenstein and Forza Horizon 2 or downgrades like Forza 5. Even cross gen games don't hit it all the time like Titanfall and Tomb Raider.

mhunterjr1430d ago (Edited 1430d ago )

Tomb raider gameplay is 1080p on xb1

1080p is the most common native resolution for xbox 1 games. 900p is the second most common. And over the course of the first year on market, the trend has been defininately towards 1080p. With this exception of MGS:V, 720p has only plagued launch titles.

So while it would be nice to hit 1080p with more frequency, to pretend that this resolution is a rarity on xb1 is simply false.

mhunterjr1430d ago


The game plays at 1080p, cutscenes 900p

xboxftw1430d ago

You can't reason with fanboys. Gamers game fanboys complain or downplay rivals consoles.

I have a 50" panasonic 1080p plasma. I haven't not enjoyed an interesting game just cuz of it wasn't 1080p or had lower resolution. My TV displays the image in 1080p so whether the source which can be a movie or game is 720, 900 or 1080 there is not much difference. However if upscalling from 540p then you see blurriness.

mhunterjr1429d ago


'Up-scaled 1080p' isn't even a thing... As all sub1080p games are upscaled to 1080p...

Tomb raider, however, runs at native 1080p. The cutscenes are upscaled to 1080p.

Christopher1429d ago (Edited 1429d ago )


Not only are you wrong about the Tomb Raider HD resolution, you're also wrong that more games play at 1080p than a lower resolution on the XBO. And, yes, it does matter that the cut scenes aren't at 1080p since they are in-engine cut scenes. If the game can't run an in-engine cut scene at 1080p... that's not running at native 1080p throughout then.

@1080p - 17

lower than 1080p - 21

mhunterjr1429d ago (Edited 1429d ago )


Not only are you blatanly wrong, despite your attempt at research, but you are displaying poor reading comprehension skills.
I never said there were more 1080p games than sub1080p games.

I said that 1080p is the most common native resolution on xbox 1. This means that there is no other resolution that is used more often than 1080p. The second most common is 900p. The list you have provided confirms all of this. Thank you for supporting my claims with a link.

Tomb raider gameplay has been confirmed to be at 1080p and the cutscenes at 900p. That's exactly what I posted. You don't seem to disagree with this... So tell me again... What was I wrong about?

Edit: There is no spinning on my part. You just apparently can't read very well. There are 17 1080p xb1 games. 11 900p. This is fact... fact that you supported with a link... you still can't tell me what I was 'wrong' about. But I'm having no trouble at all dismantling your flawed statements.

Christopher1429d ago (Edited 1429d ago )

***I said that 1080p is the most common native resolution on xbox 1. This means that there is no other resolution that is used more often than 1080p. ***

LOL. Right. Okay, try to spin that how you wish. Your attempts to mislead and argue a point that doesn't matter (like a PR approved statistic) doesn't take away from the actual argument and actually shows that the issue that you are arguing against is more dire than you want to let on.

Edit: Also, you said it ran at native 1080p (Tomb Raider). Since the cut scenes are done in real time and in engine, that negates your whole argument. They are not pre-rendered. They are running off of the same engine. You can say "gameplay" all you want, but it doesn't hide the fact that the engine, at some point, is unable to run at a native 1080p resolution while the competitor is able to do native 1080p throughout.

UltimateMaster1429d ago (Edited 1429d ago )

Source: TotalXbox.
No biased here people.

SilentNegotiator1429d ago (Edited 1429d ago )

"1080p is the most common native resolution for xbox 1 games"

Actually, it's pretty close to 50/50 of 1080p and sub-1080p games on Xbone.
Not much of a "majority"
Whereas Ps4 is at about 90% 1080p. Quite a difference.

darthv721429d ago

You do realize (nextlevel) that 1080p is just a resolution and nothing more...right? Last gen there were 360 and ps3 games that offered 1080p.

Its more about how much fidelity is crammed into that resolution than the actual resolution itself. So when we see games that are produced at a lower res, we are not taking into consideration that there may actually be more fidelity within those lines than previous.

Pixels and just squares on a screen. Filling up those individual pixes with high quality textures, colors is the balancing act that developers decide on.

A few gens ago, it was all about the number of sprites on screen coupled with the number of colors and sprite size. then it became about polygons and frames per second. then it was about resolution and frames per second.

Today, everyone is more fixated on 1080p when what you should be asking is how much content fits within that 1080p image. you could have the old atari 2600 game of pitfall rendered in 1080p but it will still be the 2600 version of pitfall.

When they take that 2600 version of pitfall and not only render it in 1080p but give it an entire facelift with high quality textures and multiple layers of paralax scrolling and we are talking.

believe it or not, there can be trade offs in game development. We started with low res, low detail and over time it gradually improved.

here is the evolution of graphics over the generations. Each line sort of represents a generation of systems and their graphical ability. Keep in mind that some systems are capable of overlapping the different entries:

low res, low detail
low res, medium detail
low res, high detail
medium res, low detail
medium res, medium detail
medium res, high detail
high res, low detail
high res, medium detail
high res, high detail

So there are several levels that a developer can work with. They have to find that balance that will yield them the best results for the project they are working on.

MARKSMAN71361429d ago

Common? The hell it is lol I love my XB1 but I won't bs what it says on the back of the game cases for it smh

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Neonridr1430d ago

Need for Speed Rivals was 1080p on both.

mhunterjr1430d ago

I'm pretty sure every EA game as been 1080p on both, with the exception on battlefield which was sub 1080p on both.

Ju1429d ago

Yep. Which makes me think EA didn't really invest much time in optimizing for the PS4. NFS should be 60fps there or have better AA. All other games have either a lower frame rate on XO or some stuff scaled down (Wolfenstein isn't 1920 - but dynamic resolution with a far lower lowest possible resolution on the XO - which is also hit more often). It is what it is. Unfortunately, the more the XO "get's away" with 1080, the more PS4 games get gimped (because it will just be good enough).

buttclown1429d ago

@Ju It wasn't even 60 FPS on PC. It was locked at 30 all around. Look at this video of what happens to the game when you unlock the framerate to 60 on PC. Lol, it's awesome.

Start around 5:20 if you don't wanna watch him babble for a while.

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stiggs1430d ago ShowReplies(5)
Dewitt1430d ago

This just simply isn't true and getting tired of the trolling in every article, Bubble Down.

IrishSt0ner1430d ago

Nonsense strikes again. Every single game ever developed on PC, for every console, was downgraded to make it work properly.

HappyWithOneBubble1429d ago ShowReplies(2)
lelo1429d ago Show
corvusmd1429d ago Show
Dlacy13g1429d ago

No NextLevel whats crazy is that you and others like you seem to dwell on these kinds of topics and can't seem to just enjoy the prospect of new gaming experiences coming out. Time to put your big boy shoes on and move along.

No_Limit1429d ago

MARIA ..I mean next did you get 6 bubbles in just a week after getting your alternative account?

showtimefolks1429d ago


I am a pro ps4 fan but seriously dude stop trolling every xbox one article. Do you even own a ps4 or xbox one? and if you do when do you actually play those consoles? you are always first on every article

I mean what do you get some sort of pleasure out of bashing a console?

truly sad and you should stop and enjoy gaming without having hate towards another consoles. without MS sony would have had DRM from day one, without xblive we wouldn't have such an awesome service as psn-plus

competition is a very healthy thing,

fanboys on both sides need to stop hating and just enjoy the games please!

ma1asiah1429d ago (Edited 1429d ago )


You do realise that Forza Horizon 2 is (a) being developed by 2 separate developers for both the X360 and XB1, and (b) that the X360 version is using an older engine I think it is either the Forza 4 or the first Forza Horizon engine. It's even been confirmed that the X360 version will not be entirely the same game as its XB1 counterpart which is using at its foundation the Forza 5 engine.

So I am not quite sure this qualifies under Cross Gen, outside of name alone

Bigpappy1429d ago

Wow. Look at all the anger. Expect to se a lot more parity going forward. You guys had about 6 months of insulting Xbox games and users over resolution.

Azzanation1429d ago

Funny you say FM5 is downgraded. Its one of the best looking racers on the market regardless what they took out. Plus that's 1080p/60frames.

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Neonridr1430d ago ShowReplies(2)
Axios21430d ago

Looks like the developers are getting used to the tools

user74029311430d ago

it looks like its not a very demanding game so xbox one can keep up with this one.

and what about resolution?

NextLevel1430d ago

"Looks like the developers are getting used to the tools"

It's crazy developers have to get use to tools to get cross gen games like this and Destiny to 1080p on Xbox One.

mhunterjr1430d ago

Why? I would imagine its HARDER to get the performance you want out of cross gen games because the engines are designed for the older hardware and the developers are more spread out in their focus.

Making a multiplatform game not as simple as cutting and pasting code and sticking it on a better system.

xboxftw1430d ago

Atleast devs are getting used to the tools in less than a year for xbox one. You clearly forgot that first 4~5 years most devs were still not able to grasp the ps3's architecture.

Ihatetrolls761429d ago

You do know that the devs had to get used to ps3 tools but guess you missed out on that last gen and I remember the xbox360 and original xbox being gimped because of PS. You are a hypocrite and all you do is troll and down play xbox. What will the excuse be if games start looking a little better on xbox ms paying devs lol your a joke

ziggurcat1429d ago


except the cell architecture was a completely different structure than what was conventionally being used, and the xbone's architecture isn't even close to the complexity of the PS3's. in fact, the X360 had a very similar structure, so your "it's complicated" argument doesn't really hold much water.

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