Mike from Twinfinite writes, "Nothing says ‘middle class’ like the suburbs. In the past few years, my views of the suburbs has changed, however. Call me a sellout if you will, but as I’ve gotten older and started a family, the prospect of living out in a quiet neighborhood without having sirens blaring every night is a welcome one. While I’m all for urban environments as a place for adventure, it’s important to not overlook what’s possible in outlying areas. This is true of video games as well; not only are the suburbs all right in real life, but they’re actually pretty rad whenever they show up in video games too. Here are some levels from games which use ‘the burbs’ as an environment to great effect."
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
Remedy and Rockstar are rolling out the red carpet for the Max Payne remakes on PS5 and Xbox, with similar development costs to Alan Wake 2.
What made Max Payne an amazing experience?
Still weird to me that out of all the games with bullet time and slow motion, Max Payne 1 and 2 are the ONLY ones that render each individual bullet, which IMO really elevates the bullet time effect 👌
Holy cow, couldn’t watch more then a minute with buddy having the mouse sensitivity set to 100 lol