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Rainbow Six: Siege's destruction tech a "complex problem"

GR-UK writes: We caught up with Rainbow Six: Siege AI team lead Jerome Lassere after Ubisoft's E3 2014 press conference, to talk the reveal, the switch from Patriots to Siege, and what we can expect from the game as a whole.

"It's an awesomely complex problem," he went on, when we raised the point the new destruction tech must create a headache for the designers. "It's opened up so many doors, not only in gameplay, but in terms of complexity and production. First of all the technology is very high tech - it only runs on next-gen platforms - and this is why we made the full-on switch."

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