Gameinformer: "Video games often take us to exotic new worlds and fantastical places, but those worlds and places don’t feel real unless a developer fills them with people and items that are grounded in reality. This makes developing a new world from nothing particularly challenging. How does a developer create a universe from scratch? For Far Cry 4, Ubisoft Montreal knew it wanted to place the game inside the dangerous but exotic country of Nepal, but it didn’t want to recreate a carbon copy of that South Asian state, so the team traveled to Nepal on a research trip that helped them craft the fictional world of Kyrat. They didn’t know it at the time, but that trip would fundamentally changed the game’s design."