MMGN: In terms of the scale of the new Zelda world on Wii U, I always think of Kyoto as my base — Eiji Aonuma.
Ok, how big is Kyoto then?
320 square miles or so. Bigger than Chicago, smaller than New York.
So 20 times bigger than Skyrim? No way.
A leveling up process would be sweet. A nice change from getting heart containers for more hearts ect....
Leveling up would be awesome. I always thought that would be cool.
And a very light loot system, too please?
The wii u will fail :D
Wrong article to say that.
Aw another Nintendo hater on N4G? Somebody had a shitty childhood.
Rewarded for exploration, that's great to hear.
I'm actually excited for this new Zelda and I've never really gotten into the Zelda games. However I love games that encourage exploration and make it a rewarding experience. Those usually are the games I find to be the most immersive.
We could look back years from now and say "this is the Zelda game that changed it all"! For the better I mean.
Aww man... I can't wait for this!
Glad to see some change ups in the zelda games. I always like when a series tries to move forward in a good direction
I'd love to see some Zelda 2 the adventures of link elements used in the new game. It had a level up system for hearts magic and strength. It still had items to find but also some interesting magic spells to learn. That's something they really haven't done in any Zelda game since.
One thing that was cool with the original Zelda is even if you went the "wrong way" there was something to find, either a hidden area that gave you rupees or heart container (it's a secret to everyone), a sword upgrade, shop, or even a dungeon or shortcut. You could find a dungeon ahead of what you were looking for and could explore until it became too difficult without a specific item, or even beat it and feel awesome for going out of order. It was fun to get lost, something that is tried to be replicated in nearly every open world game to date. I liked in Xenoblade where you would get a small bit of XP, gold, and upgrade points for finding landmarks which would allow you teleport around the game for fast travel. Some areas were listed as secret, usually out of the way but were very cool to look at, often with unique items/visuals In Open World games you should never be punished for looking out for peculiar areas or rugged paths. Both the journey and the destination should be its own reward
The more i hear about this game the more i get excited!!! 2015 can't come soon enough.
I'm exited for the new Zelda, now Nintendo needs to drop the price of the console.
It's only $199 through Nintendo's website. Quit being cheap.
Yeah.. I'm excited to hear you're excited about zelda... Now go get a job and quit being a cheap ass
Its hard to justify spending $200 on a console for only one (currently) game.
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