90% of Google Play's Revenue Comes From Games, 98% of That Revenue is From "Freemium" Titles

A new report released on Google Play found that the app store’s downloads and overall revenue has increased. Even more interesting is the fact that 90 percent of Play’s revenue comes from video game purchases and downloads.

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Christopher1489d ago (Edited 1489d ago )

Somewhat misleading since many free games have 'unlocks' to them that you pay for as well. Meaning, you unlock the full game, not other in-app F2P items.

ajames3471489d ago

I agree with that. The report is a bit misleading on that front.

oODEADPOOLOo1489d ago

Im glad im no longer part of that freemium figure spent a couple bucks prob about or less than $20 in the entire time I've played mobile and Its really not worth it. I know in one game im playing there were guys who supposedly spent thousands to get to the top spot on leaderboard.

KonsoruMasuta1489d ago

I never play any freeminum games. I only play games that you buy without any micro-transactions. Square Enix has a couple of decent mobile game I play, like Choas Rings. Rockstar also has GTA San Andreas and 3.

I only play games where I pay up front. I hate pay walls, games with resources that have to replenish over time if you don't buy them, and games that make it extremely difficult to get anywhere without spending money on extra items.

kingPoS1488d ago (Edited 1488d ago )

It's a damn shame that you can barley find the classic Tetris game today without microtransactions. The one that comes closest to vanilla Tetris is Puyo Puyo Tetris, and is ironically enough is a mash-up, an excellent one at that.

Thank goodness the PS3 & Vita are region free.

Gateway MT6706 2008

LeeFace1488d ago

Pay walls suck. I find it hard to get into Freemium games that you have to drop stacks of money into in order to progress.

kreate1488d ago

Thats why i only play the first few stages. Cuz u end up dying unless u cough up that cash.

gamerz1488d ago (Edited 1488d ago )

One of those graphs looks a little odd - the one with the long horizontal bar chart.

That graph shows Brazil as the highest percentage of in-app purchases and also outright purchases by a huge margin. (Brazil?, Really?) However, Brazil isn't in the top 5 for quarterly revenue?

The first chart is monthly so perhaps it's a ton of soccer/football apps? Weird.