NWR: "The new Zelda game on Wii U will have an open world. Is that all the franchise needs to do to truly evolve?"
I didn't think of the Wii u as a console that I want. I thought it it released to early and wasn't powerful enough to to toe-to-toe with the current gen, However I love Zelda and this one made me notice the Wii again. If Nintendo plays their cards right and get more games like this, maybe a price-cut and boom they might be in it for at least second spot.
They already sell refurbished units in their online store for $199. You're not going to get it any cheaper than that without getting it for far less than it's actually worth. On topic: It really depends on what one means by "Enough". I think it'll be enough to freshen up the first truly new HD Zelda and introduce its audience to a far more broad and exciting Land of Hyrule. I also think it'll be enough to make the Wii U sell really, really well, assuming they do all the right things with bundles and advertisement.
* Enough? Does this person thing that Open World is the ONLY addition to the game ?
I don't know about "enough" since the open world is pretty much all we know about this new game But it's high time Nintendo took advantage of HD hardware to made it happen.
I reckon this will be the Zelda game fans have been dreaming about since the Gamecube. So I'm in to say the least.
I'm interested to see Nintendo make the game chock full of meaningful content. from funny unique characters to oddly placed easter eggs and awesome mini games. God I love L o Z minigames
well for me its more than enough..
Well. What's enough? Zelda is fine. Open world is just an extra treat. I trust they will make it great. I'm happy with every entry.
What do people keep thinking that this is the first open world zelda? Zelda practically invented Open World. In Zelda 1 the world is extremely big and you were able to go wherever you wanted. Same with Ocarina of time and the other 3D Zeldas. Zelda has always been Open World. It's just a matter of how big the world will be.
Maybe, but now this Zelda will have Seamless transitions everywhere. Imagine going around Clock Town and being able to jump off the city walls straight to Termina field and not being forced to follow the official exits. It also means if the draw distance allows it, it should be possible to shoot an enemy from within a city to a field area with the bow or vice versa.
I get that, but then Seamless transition is actually a more accurate description than Open World. If you actually google "Open World Games" you will find Zelda games from ocarina of time up to Skyward Sword in that category. I would actually add the original zelda games on NES/SNES/GB/GBA as well because you could traverse all the areas you wanted, you just need the right equipment, but you explore as much as you want to. The only difference are those transitions that you are appropriately mentioning. You can arguably state that Zelda (or even Hydlide) were the first games showing an open world, then, the obvious evolution of games showed a seamsless transition open world.
I want Tingle as playable character
I'm not even sold on the design choice in the first place, so for me it's rather a question of "will this even work for Zelda?" than whether it's "enough". If Open-world means there's a lessened impact of side-quests or that the world as a whole feels artificial and twitchy (as seen in most other open-world games because "quantity > quality") then I'm not really sure Nintendo's direction with Zelda U is one I can appreciate.
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