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Nvidia Hairworks - New Video Shows Off Fur & Hair, Includes Animals From The Witcher 3

Nvidia has released a new video for its Hairworks middleware that enables developers to simulate and render fur/hair to provide a truly interactive game experience. This video features some animals from CD Projekt RED's highly anticipated RPG, The Witcher 3, so be sure to check it out if you are fans of it.

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psman0121246d ago

Extremely impressive. It looks fantastic, hopefully it runs on consoles as well as it is showcased.

tee_bag2421246d ago

I won't if Nvidia decide to make it a Nvidia Phyx extension

OsirisBlack1246d ago (Edited 1246d ago )

It won't be on consoles, there is a dirty secret that PC gamers don't like to talk about. I will share it with the masses. Game studios are moneyhatted into putting Card specific fx into their games. That is right if you own anything with an AMD gpu then Nvidia says you cannot have this brand of fur in your games.

While it would be simple for Devs to just make fur that would work on all platforms they would rather put in flat textures on the other companies product to keep their moneyhatters happy.

This has been going on for a while and it is a horrid practice. XBO and PS4 have AMD gpus so according to nvidia we get flat textures and not fur.

Edited to add: I really want this game but I do not support any game that comes out purposely gimped due to Nvidia money hatting.

aliengmr1246d ago

AMD cards can use this feature.

Whether the consoles can/do use it, I don't know.

CoD Ghosts uses it.

FalloutWanderer20771240d ago

It is using Direct Compute. I read it on the Witcher forums many times for the very reason many still question if it will run on consoles or AMD cards.

CD Projekt RED are doing everything in their power to get this hair tech to consoles. Last I had heard,consoles were going to use a special LOD setting. Whether this has changed I do not know for sure.

My understanding is that it will work on AMD cards,though still not 100% about consoles.
As I said above,it may be there on consoles just not maxed out anywhere near the quality of that nvidia hairworks video.

I will presume that it will more than likely work best on high-end nivida cards but hey, time will tell.

Unless you are running SLI/Crossfire,a single really powerful GPU (780/ti and up or high-end Maxwell I'd bet) or you have a very good dedicated physX card - A lot of PC gamers will not even be able to get the peak experience out of this tech.

Unless by some optimization wizardry this hairworks tech doesn't completely kill fps most will not be able to run it or not adequately without it affecting gameplay.

Sincerely Hoping that I'm wrong, Witcher 3 is probably the one game that I am really looking forward to. I say that for everyone out there who really wants to experience this game optimally.including myself of course.

I know a majority on N4G are console only players,so for what it's worth - I hope you get some form of this tech on whatever system you play the game on.

My screen name will tell you the other game I look forward to the most as well. :)

Magicite1246d ago

8th gen brings us closer to photorealism than we would ever expect.

iistuii1246d ago

Well I don't know if they've patched the COD Ghosts lately, but the Fur kills my GTX780 & it's only on the bloody dog. Work needs to be done IMO.

Audiggity1246d ago

Hmmm... hair rendering? Really? I feel like this is the kind of thing the industry should be focused on AFTER we start seeing a bit more dynamic destruction/physics/animations /etc...

Seems about as useful as horse armor in comparison. Just my $0.02.

DoctorJones1246d ago

'I feel like this is the kind of thing the industry should be focused on AFTER we start seeing a bit more dynamic destruction/physics/animations /etc... '

So you think they aren't investing in that technology as well? This is just one aspect of tech being improved, I guarantee they are working on lots more than this.

And this is something that adds immersion, it's progress.

Audiggity1246d ago

I see 10 tech demos a year promoting real-time environmental destruction that never makes it into games due to bandwidth limitations/multiplayer issues.

This is why I'm excited to learn more about Crackdown 3.

It's cool, don't get me wrong, just feels like a little bonus feature coming before other in-game features that would impact immersion more significantly.

kingduqc1245d ago

video games characters has always has poor hair or been hairless because we can't render them. Don't you think real time destruction that respect physics is much harder then rendering hair?

I've played bf:bc2 and bf3 and destruction is overrated. it takes away map design and trow it into the garbage.

Audiggity1245d ago

Mathematically, I'm not sure which would be more complex. From a gameplay perspective, not every game should have fully destructible environments or even dynamic character animations.

However, I'm a firm believer that an open-world game should be exactly that. If something like GTA V had destructible environments (at this point we're talking about buildings, walls, bridges, craters, etc), the depth would be exponentially increased.

Even an "open world fighting game" - something that hasn't really been done, but likely will be soon, with dynamic environmental destruction you'd never have a fight similar to another.

There are countless tech demos showing environmental destruction in real time - this has been around for years. I think the potential here is much more significant than rendered hair.

FalloutWanderer20771240d ago (Edited 1240d ago )

I think this along with TressFX is a very promising and a great move for the industry.

Do I want "dynamic destruction/physics/animations "? Of course I do, though I'd argue we've seen much more of that than we have of properly rendered hair and fur.

Hair is one of the hardest things to render in gaming. How many games out there have truly implemented realistic looking & moving hair? there are not many, I think of only a few that can be counted on one hand and even those are far from perfection.

We are getting there though,one small step at a time.

If there is one thing that I believe gaming needs to put more focus and work into it would be A.I.(not saying it's easy or that simple)

We have some of the best character animation with euphoria seen in rockstar games and back breaker and that is pretty much it. Someone correct me if I am wrong on that one. I'd love to see euphoria used in more games.

Dynamic A.I. is what we need.

It has improved over the years but if you compare it to every other form of Tech.advancement in gaming,I'd say it has been coming along a bit slower. Which to a degree can be expected because of it's complexity.

I do see what you are saying and respect that. For me, I think that hair has gone far too long being under appreciated and lacking realism.

For me,this is a really good advancement for gaming equal to any other form of Tech and feature out there.

Aren't you sick of static,plastic looking hair? lol

system221246d ago (Edited 1246d ago )

Wow that's really cool. Wonder how it works. Couldn't be poly deformation as the overhead would be too high. It's gotta be some sort of nurb/spline deformation or variant particle system of some sort? Cool though. We won't see this on ps4 or xb1 tho as they have amd GPU 's. I'm sure some 3rd party will introduce competitive middleware though at some point in the near future that will work on amd chips. I'd be surprised if that didn't happen.

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